Difference between revisions of "Necromancer (monster)"
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|glyph={{White|@}} | |glyph={{White|@}} | ||
|tile=[[File:Necromancer.png]] | |tile=[[File:Necromancer.png]] | ||
| − | |flags={{Actual spells flag}}<br>{{ | + | |flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities={{Holy vulnerability}} | |vulnerabilities={{Holy vulnerability}} | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
| − | |xp= | + | |xp=613 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=53 | |magic_resistance=53 | ||
| − | |hp_range= | + | |hp_range=26-52 |
|avg_hp=39 | |avg_hp=39 | ||
|armour_class=0 | |armour_class=0 | ||
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|species=human | |species=human | ||
}} | }} | ||
| + | {{Flavour|An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life.}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
| − | + | ||
==Useful Info== | ==Useful Info== | ||
Revision as of 22:27, 10 October 2013
| necromancer @ | |
|---|---|
| HP | 26-52 |
| HD | 10 |
| XP | 613 |
| Speed | 10 |
| AC | 0 |
| EV | 13 |
| Will | 53 |
| Attack1 | 6 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | High |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Actual spells Evil Speaks Spellcaster Warm-blooded |
| An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life. |
Useful Info
Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by undead minions. They usually appear with a band of undead minions in the Crypt or in uncommon Dungeon vaults.
Spells
| Spell set I | |
|---|---|
| Slot1 | Bolt of Cold (3d18) |
| Slot2 | Bolt of Draining (3d15) |
| Slot3 | none |
| Slot4 | Animate Dead |
| Slot5 | Simulacrum |
| Slot6 | none |
| Spell set II | |
|---|---|
| Slot1 | Bolt of Fire (3d18) |
| Slot2 | Pain (d13) |
| Slot3 | Invisibility |
| Slot4 | Animate Dead |
| Slot5 | Animate Dead |
| Slot6 | Invisibility |
Tips & Tricks
- If you run into a necromancer in an obvious doored-off vault, the back chamber will be filled with simulacra. Watch out for any that have multiple attacks (hydras for instance), especially if you lack cold resistance.
- Don't underestimate the punch of their various Bolt spells.
- Try not to create any high-level corpses around them; they can animate a dead unique just as easily as you.