Difference between revisions of "Shadowghast"
m (Added 0.13 Tiles category) |
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|glyph={{Magenta|p}} | |glyph={{Magenta|p}} | ||
|tile=[[File:Shadow.png]] | |tile=[[File:Shadow.png]] | ||
− | |flags={{ | + | |flags={{Evil flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{See invisible flag}} |
|resistances={{Cold resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}} | |resistances={{Cold resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}} | ||
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}} | |vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}} | ||
|max_chunks=0 | |max_chunks=0 | ||
|meat={{No corpse}} | |meat={{No corpse}} | ||
− | |xp= | + | |xp=219 |
|holiness={{Undead}} | |holiness={{Undead}} | ||
− | |magic_resistance= | + | |magic_resistance=40 |
− | |hp_range= | + | |hp_range=14-35 |
− | |avg_hp= | + | |avg_hp=24 |
− | |armour_class= | + | |armour_class=7 |
|evasion=10 | |evasion=10 | ||
|habitat=Land | |habitat=Land | ||
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|size={{small}} | |size={{small}} | ||
|item_use={{Open doors}} | |item_use={{Open doors}} | ||
− | |attack1= | + | |attack1=14 ({{Hit type}}: {{Shadow stab flavour}}) |
|attack2= | |attack2= | ||
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=6 |
− | |base_hp= | + | |base_hp=2 |
− | |extra_hp= | + | |extra_hp=4 |
|fixed_hp=0 | |fixed_hp=0 | ||
|intelligence={{Animal intelligence}} | |intelligence={{Animal intelligence}} | ||
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|species=shadow | |species=shadow | ||
}} | }} | ||
+ | {{Flavour|A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it. | ||
+ | ---- | ||
+ | Between the idea<br> | ||
+ | And the reality<br> | ||
+ | Between the motion<br> | ||
+ | And the act<br> | ||
+ | Falls the Shadow<br> | ||
+ | For thine is the Kingdom<br> | ||
+ | <br> | ||
+ | Between the conception<br> | ||
+ | And the creation<br> | ||
+ | Between the emotion<br> | ||
+ | And the response<br> | ||
+ | Falls the Shadow<br> | ||
+ | Life is very long<br> | ||
+ | -T.S. Eliot, The Hollow Men. 1925}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
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==Useful Info== | ==Useful Info== |
Revision as of 22:29, 10 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This page is about the monster. For the card, see Shadow card
shadow p | |
---|---|
HP | 14-35 |
HD | 6 |
XP | 219 |
Speed | 10 |
AC | 7 |
EV | 10 |
Will | 40 |
Attack1 | 14 (hit: shadow stab)
|
Resistances | rC+++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Animal |
Uses | Open doors |
Holiness | Undead |
Size | Small |
Type | wraith, shadow |
Flags | Evil Insubstantial Levitate See invisible |
A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it.
Between the idea |
Useful Info
Shadows are undead, blue-black creatures found in medium depth dungeon levels. They regenerate quickly and occasionally drain your strength with their melee attacks.
Tips & Tricks
- Since they are undead, Dispel Undead or a weapon of holy wrath will work wonders. If neither are available, hit it at range with non-cold magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly.
- A ring of sustain abilities will make shadows even less frightening.
History
Shadows will be revamped in 0.13. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See this commit for more info.
Categories:
- 0.12 articles
- Hit type
- Shadow stab flavour
- Cold resistance
- Cold resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Animal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Small monsters
- Evil
- Evil monsters
- Insubstantial monsters
- Levitate
- See invisible
- Monsters
- Crystal Ball Articles
- 013 Tiles