Difference between revisions of "Eidolon"

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(Updated for 0.13)
(0.13 update)
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==Spells==
 
==Spells==
 
 
{{Spellcaster
 
{{Spellcaster
 
|number=
 
|number=
|slot1=[[Pain]] (d14)
+
|slot1=[[Melee spell|Melee]]
|slot2=[[Cause Fear]]
+
|slot2=[[Bolt of Draining]] (3d21)
 
|slot3=''none''
 
|slot3=''none''
 
|slot4=[[Cause Fear]]
 
|slot4=[[Cause Fear]]
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{{clear}}
 
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Revision as of 20:05, 22 October 2013

eidolon WEidolon.png
HP 55-90
HD 13
XP 1330
Speed 11
AC 12
EV 10
Will 138
Attack1 27 (hit: Template:Draion speed flavour)
Attack2 17 (hit:

drain intelligence)


Resistances rC+, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rConstr, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Normal
Uses Open doors
Holiness Undead
Size Medium
Type wraith, eidolon
Flags Evil
Glows
Insubstantial
Levitate
See invisible
Silence immune
An ancient skeletal apparition, sheathed in a cloud of mist. Its form glows white-hot with debilitating energy.



Useful Info

Eidolons are insubstantial undead monsters, similar to wraiths but stronger. Their melee attacks are both draining branded and cause random stat damage. They can also magically terrify you, making you unable to move closer to the eidolon for some time. They are found in the Abyss, as well as several Crypt endings.

Spells

Spell set
Slot1 Melee
Slot2 Bolt of Draining (3d21)
Slot3 none
Slot4 Cause Fear
Slot5 none
Slot6 none

Tips & Tricks

Cause Fear can be resisted with high magic resistance. Even if it isn't resisted, it is rarely that much of a threat, although it can occasionally cause a dangerous lack of mobility, particularly in the Abyss. Luckily, Cause Fear does not affect your ability to attack these monsters in melee once they approach.

History

In 0.13 Eidolons will drain speed instead of xp. This low-duration slow enchantment is fully-resistable with one level of life protection. Bolt of draining will be added to their spellset.