Difference between revisions of "Deep elf conjurer"
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Revision as of 23:30, 6 November 2013
For a list of all deep elves, see list of deep elves.
deep elf conjurer e | |
---|---|
HP | 30-51 |
HD | 9 |
XP | 601 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 72 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Actual spells Evil Speaks Spellcaster Warm-blooded |
A deep elf well-versed in a variety of destructive magics. |
Contents
Useful Info
Deep elf conjurers are fragile deep elf Conjurations specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the Elven Halls and in some baileys.
Spells
Spell set | |
---|---|
Slot1 | Bolt of Fire (3d17) |
Slot2 | Bolt of Cold (3d17) |
Slot3 | none |
Slot4 | Lightning Bolt (3d16) |
Slot5 | Bolt of Draining (3d17) |
Slot6 | none |
Tips & Tricks
It's hard to prepare for everything they can hit you with. Fire resistance, cold resistance, life protection, conservation... It's a lot to muster. Alternatively, you can just Silence them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a wand of cold or wand of fire can take out multiple if you line them up first.
History
Prior to 0.13 they had a second spell set, one which included such annoyances as Sticky Flame. They also had less HD.