Difference between revisions of "Paralyse"
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− | '''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]], temporarily rendering you unable to move, attack, or defend yourself. Your [[SH]] value is set to 0 for the duration while your [[EV]] is reduced to near-zero (the actual number depends on your size and a few other factors), giving any nearby enemies several turns to tear you to pieces (though your [[AC]] and [[GDR]] continue to function as normal). Fortunately, it first has to overcome your [[magic resistance]], and players wearing an [[amulet of stasis]] are immune to the effect entirely. Also, if you were waiting for a [[teleport]] to kick in, that will still occur when enough time has passed. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). Like most | + | '''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]], temporarily rendering you unable to move, attack, or defend yourself. Your [[SH]] value is set to 0 for the duration while your [[EV]] is reduced to near-zero (the actual number depends on your size and a few other factors), giving any nearby enemies several turns to tear you to pieces (though your [[AC]] and [[GDR]] continue to function as normal). Fortunately, it first has to overcome your [[magic resistance]], and players wearing an [[amulet of stasis]] are immune to the effect entirely. Also, if you were waiting for a [[teleport]] to kick in, that will still occur when enough time has passed. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). Like most Hexes, its [[spellpower]] is 4 × monster's [[HD]]. |
The following monsters can always cast Paralyse: | The following monsters can always cast Paralyse: | ||
− | + | ||
− | + | {{monsterlink|Grinder}}(24 spellpower) | |
− | + | ||
− | + | {{monsterlink|Orc sorcerer}}(36 spellpower) | |
− | + | ||
− | + | {{monsterlink|Vampire knight}}(44 spellpower) | |
− | + | ||
− | + | {{monsterlink|Great orb of eyes}}(48 spellpower) | |
+ | |||
+ | {{monsterlink|Rupert}}(64 spellpower) | ||
+ | |||
+ | {{monsterlink|Sphinx}}(64 spellpower) | ||
+ | |||
+ | {{monsterlink|Ereshkigal}}(72 spellpower) | ||
+ | |||
+ | {{monsterlink|Norris}}(80 spellpower) | ||
+ | |||
These monsters may have Paralyse in their spell set: | These monsters may have Paralyse in their spell set: | ||
− | + | ||
− | + | {{monsterlink|Deep elf mage}}(24 spellpower) | |
− | + | ||
− | + | {{monsterlink|Erolcha}}(24 spellpower) | |
− | + | ||
− | + | {{monsterlink|Ogre mage}}(40 spellpower) | |
+ | |||
+ | {{monsterlink|Wizard (monster)}}(40 spellpower) | ||
+ | |||
+ | {{monsterlink|Lich}}(80 spellpower) | ||
+ | |||
+ | {{monsterlink|Ancient lich}}(108 spellpower) | ||
+ | |||
+ | {{monsterlink|Antique lich}}(108 spellpower) | ||
[[Giant eyeball]]s do not cast this spell; their paralyzing gaze is a special ability that does not require line of fire and does not check magic resistance. | [[Giant eyeball]]s do not cast this spell; their paralyzing gaze is a special ability that does not require line of fire and does not check magic resistance. |
Revision as of 21:22, 14 November 2013
Paralyse is a monster-only spell which attempts to induce paralysis, temporarily rendering you unable to move, attack, or defend yourself. Your SH value is set to 0 for the duration while your EV is reduced to near-zero (the actual number depends on your size and a few other factors), giving any nearby enemies several turns to tear you to pieces (though your AC and GDR continue to function as normal). Fortunately, it first has to overcome your magic resistance, and players wearing an amulet of stasis are immune to the effect entirely. Also, if you were waiting for a teleport to kick in, that will still occur when enough time has passed. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). Like most Hexes, its spellpower is 4 × monster's HD.
The following monsters can always cast Paralyse:
5 Grinder(24 spellpower)
o Orc sorcerer(36 spellpower)
V Vampire knight(44 spellpower)
G Great orb of eyes(48 spellpower)
@ Rupert(64 spellpower)
H Sphinx(64 spellpower)
& Ereshkigal(72 spellpower)
@ Norris(80 spellpower)
These monsters may have Paralyse in their spell set:
e Deep elf mage(24 spellpower)
O Erolcha(24 spellpower)
O Ogre mage(40 spellpower)
p Wizard (monster)(40 spellpower)
L Lich(80 spellpower)
L Ancient lich(108 spellpower)
L Antique lich(108 spellpower)
Giant eyeballs do not cast this spell; their paralyzing gaze is a special ability that does not require line of fire and does not check magic resistance.
History
Paralyse | |
---|---|
Level | 4 |
School1 | Enchantments |
School2 | |
School3 | |
Source(s) | |
Casting noise | 0 |
Spell noise | 0 |
Paralyse was also a player-available level 4 Enchantments spell which temporarily prevented a monster from moving or attacking. Paralyzed opponents were rendered defenseless, and additionally were vulnerable to Stabbing attacks, making the spell excellent for escaping powerful monsters or disabling them for quick dispatching. It also had to overcome magic resistance. It was removed in 0.4 in favor of Petrify.
Although the spell is no longer available, you can duplicate its effect with a wand of paralysis or paralysis-branded needle.