Difference between revisions of "Bolt of Cold"

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(Clarified difference from Bolt of Fire, removed technical section, added monsterlinks and damage breakdown)
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'''Bolt of Cold''' is a level 6 [[Conjurations]]/[[Ice Magic]] spell capable of striking multiple targets along its path, doing a considerable amount of cold damage. It is more or less the exact analogue of a [[Bolt of Fire]], with the same damage potential and accuracy (but not range).
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'''Bolt of Cold''' is a level 6 [[Conjurations]]/[[Ice Magic]] spell capable of striking multiple targets along its path, doing a considerable amount of cold damage. It is more or less the exact analogue of [[Bolt of Fire]], with the same damage potential and accuracy (although slightly less range).
  
Bolt of Cold does 100% of its damage as cold, which can be mitigated by [[cold resistance]]. It interacts with terrain and clouds as follows:
+
You can get a similar effect through use of a [[wand of cold]].
*Destroys [[cloud]]s of flame, losing five squares of range for each cloud of flame it destroys.
 
*Creates 2-6 clouds of steam for each square of lava it passes over.
 
*Creates one freezing cloud, plus one more for every 30 points of maximum damage the beam possesses, for each square of water it passes over - but only if its maximum damage is at least 36.
 
* Loses one point of range each time it hits a monster.
 
  
A Bolt of Cold which strikes the player may destroy carried potions.
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==Strategy==
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Although Bolt of Cold has good range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.
  
Player-launched Bolts of Cold have a range of 7-16 squares (flat distribution), doing damage specified by  
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Along with its purely offensive uses, Bolt of Cold is useful for creating [[cloud]]s of [[steam]]. Each tile of [[lava]] your Bolt of Cold crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Cold can also be used to destroy flame clouds, though each cloud destroyed this way reduces the bolt's range by 5. Finally, casting it at sufficient spell power at tiles with [[shallow water]] or [[cold water]] will create freezing clouds, allowing you to do cold damage over time to waterbound opponents (the bolt must deal at least 6d6 damage to create a cloud over the first tile, 6d10 for the second tile, 6d15 for the third, and so on).  
calc_dice(6, 18 + power * 2 / 3)
 
with a to-hit number of (10 + power / 25).
 
  
For example:
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==Monster Version==
*Bolt of Cold with power 50 does 6d8 (6-48) damage and has a [[to-hit]] number of 12.
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Several monsters have access to Bolt of Cold. This version of the spell is identical to the player version, but bear in mind that your [[potion]]s are also at risk. Monster spell power is equal to 12 times the caster's [[HD]].
*Bolt of Cold with power 100 does 6d14 (6-84) damage and has a to-hit number of 14.
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The following monsters can always cast Bolt of Cold:
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{{monsterlink|Bog body}}(3d14 damage)
 +
 
 +
{{monsterlink|Ice statue}}(3d16 damage)
 +
 
 +
{{monsterlink|Deep elf conjurer}}(3d17 damage)
 +
 
 +
{{monsterlink|Fannar}}(3d18 damage)
  
==Monster Version==
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{{monsterlink|Blizzard demon}}(3d21 damage)
Cast by a monster, the spell has power equal to 12 times the caster's hit dice (like any monster spell). All monster-launched Bolts of Cold do an amount of damage given by
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 +
{{monsterlink|Ice dragon}}(3d24 damage)
 +
 
 +
{{monsterlink|Frost giant}}(3d25 damage)
 +
 
 +
{{monsterlink|Ereshkigal}}(3d27 damage)
 +
 
 +
{{monsterlink|Golden dragon}}(3d27 damage)
 +
 
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{{monsterlink|Ice fiend}}(3d27 damage)
 +
 
 +
{{monsterlink|Shadow fiend}}(3d27 damage)
 +
 
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{{monsterlink|Frederick}}(3d30 damage)
 +
 
 +
{{monsterlink|Antaeus}}(3d32 damage)
 +
 
 +
{{monsterlink|Boris}}(3d32 damage)
 +
 
 +
The following monsters may be able to cast Bolt of Cold, depending on their spell set:
 +
 
 +
{{monsterlink|Necromancer (monster)}}(3d18 damage)
 +
 
 +
{{monsterlink|Wizard (monster)}}(3d18 damage)
  
dice_def(3, 8 + power / 11)
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{{monsterlink|Lich}}(3d29 damage)
  
with a to-hit number of (17 + power / 25). Thus, thrown by a 15 HD caster, it will do 3d24 (3-72) damage and have a to-hit number of 24.
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{{monsterlink|Ancient lich}}(3d37 damage)
  
The following monsters can cast Bolt of Cold:
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{{monsterlink|Pandemonium lord}}(varies by HD)
*[[Fannar]]
 
*[[Boris]]
 
*[[Frederick]]
 
*[[Ereshkigal]]
 
*[[Antaeus]]
 
*[[Pandemonium lord]] (depends on spell set)
 
*[[Ice fiend]]
 
*[[Shadow fiend]]
 
*[[Frost giant]]
 
*[[Ice dragon]]
 
*[[Golden dragon]]
 
*[[Ice statue]]
 
*[[Blizzard demon]]
 
*[[Bog body]]
 
*[[Lich]] (depends on spell set)
 
*[[Ancient lich]] (depends on spell set)
 
*[[Necromancer]] (depends on spell set)
 
*[[Wizard (monster)|Wizard]] (depends on spell set)
 
*[[Deep elf conjurer]]
 

Revision as of 20:14, 18 March 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Bolt of cold.png Bolt of Cold
Level 6
School1 Conjuration
School2 Ice
Source(s)
Casting noise 6
Spell noise 6
This spell hurls a great bolt of ice and frost.
Spell Details
Damage Formula 6d(3+Power/9) cold
Max Damage 6d(25)
Max Power 200
Range 6
Targeting Bolt
To-hit
Special N/A

Bolt of Cold is a level 6 Conjurations/Ice Magic spell capable of striking multiple targets along its path, doing a considerable amount of cold damage. It is more or less the exact analogue of Bolt of Fire, with the same damage potential and accuracy (although slightly less range).

You can get a similar effect through use of a wand of cold.

Strategy

Although Bolt of Cold has good range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.

Along with its purely offensive uses, Bolt of Cold is useful for creating clouds of steam. Each tile of lava your Bolt of Cold crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Cold can also be used to destroy flame clouds, though each cloud destroyed this way reduces the bolt's range by 5. Finally, casting it at sufficient spell power at tiles with shallow water or cold water will create freezing clouds, allowing you to do cold damage over time to waterbound opponents (the bolt must deal at least 6d6 damage to create a cloud over the first tile, 6d10 for the second tile, 6d15 for the third, and so on).

Monster Version

Several monsters have access to Bolt of Cold. This version of the spell is identical to the player version, but bear in mind that your potions are also at risk. Monster spell power is equal to 12 times the caster's HD.

The following monsters can always cast Bolt of Cold:

n Bog body.png Bog body(3d14 damage)

8 Ice statue.png Ice statue(3d16 damage)

e Deep elf conjurer.png Deep elf conjurer(3d17 damage)

e Fannar.png Fannar(3d18 damage)

2 Blizzard demon.png Blizzard demon(3d21 damage)

D Ice dragon.png Ice dragon(3d24 damage)

C Frost giant.png Frost giant(3d25 damage)

& Ereshkigal.png Ereshkigal(3d27 damage)

D Golden dragon.png Golden dragon(3d27 damage)

1 Ice Fiend.png Ice fiend(3d27 damage)

1 Shadow Fiend.png Shadow fiend(3d27 damage)

@ Frederick.png Frederick(3d30 damage)

C Antaeus.png Antaeus(3d32 damage)

L Boris.png Boris(3d32 damage)

The following monsters may be able to cast Bolt of Cold, depending on their spell set:

p Necromancer.png Necromancer (monster)(3d18 damage)

p Wizard.png Wizard (monster)(3d18 damage)

L Lich.png Lich(3d29 damage)

L Ancient lich.png Ancient lich(3d37 damage)

& Pandemonium lord.png Pandemonium lord(varies by HD)