Difference between revisions of "Battlesphere"
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==Useful Info== | ==Useful Info== | ||
− | '''Battlespheres''' are globes of energy which can be created by casting the level | + | '''Battlespheres''' are globes of energy which can be created by casting the level 5 spell [[Iskenderun's Battlesphere]]. They don't have any melee attacks, but each time you cast a conjuration at a monster, they will shoot a barrage of energy at the same target, dealing irresistible damage. |
Friendly beams can pass through them. | Friendly beams can pass through them. |
Revision as of 20:38, 7 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
battlesphere * | |
---|---|
HP | 10-20 |
HD | 5 |
XP | 0 |
Speed | 30 |
AC | 0 |
EV | 5 |
Will | Immune
|
Resistances | rF++, rC++, rElec++, rPois++, rN+++, rTorm, rRot+++, |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | battlesphere, battlesphere |
Flags | Glows Insubstantial Levitate Maintain range No experience gain No poly See invisible |
A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.
Rule 4: Close air support covereth a multitude of sins. |
Useful Info
Battlespheres are globes of energy which can be created by casting the level 5 spell Iskenderun's Battlesphere. They don't have any melee attacks, but each time you cast a conjuration at a monster, they will shoot a barrage of energy at the same target, dealing irresistible damage.
Friendly beams can pass through them.
History
Battlespheres were added in 0.12.
Categories:
- 0.14 articles
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 2
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Acid resistance
- Constriction resistance
- Drown resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Glows
- Insubstantial monsters
- Levitate
- Maintain range
- No exp gain
- No poly
- See invisible
- Monsters