Difference between revisions of "Rot"
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'''Rot''' is a status affliction that works like [[poison]], but damages your maximum [[HP]]. The status itself is temporary, but the damage it inflicts is '''permanent''' until it can be corrected. | '''Rot''' is a status affliction that works like [[poison]], but damages your maximum [[HP]]. The status itself is temporary, but the damage it inflicts is '''permanent''' until it can be corrected. | ||
− | All [[undead]], [[nonliving]], [[demonic]], [[holy]], and [[insubstantial]] species and monsters are immune to rotting attacks. This also makes them immune to [[sickness]] and [[miasma]]. | + | All [[undead]], [[nonliving]], [[demonic]], [[holy]], and [[insubstantial]] species and monsters are immune to rotting attacks, as are [[Gargoyle]]s and [[Vine Stalker]]s. This also makes them immune to [[sickness]] and [[miasma]]. (Ghouls' periodic rotting and undead rotting-instead-of-mutation effects ignore rot resistance.) [[Zin]]'s Vitalisation, [[Statue Form]] and [[Necromutation]] also grant immunity to rotting attacks, and [[demonspawn]] with the [[Foul Stench]] mutation gain rot resistance. |
==Sources of Rot== | ==Sources of Rot== | ||
The rotting status can be inflicted by: | The rotting status can be inflicted by: | ||
*[[Miscast]]ing [[Necromancy]] spells (and by extension, possibly from [[Zot trap]]s, [[Hell]] effects, and acts of [[Xom]]) | *[[Miscast]]ing [[Necromancy]] spells (and by extension, possibly from [[Zot trap]]s, [[Hell]] effects, and acts of [[Xom]]) | ||
− | *Attacks from [[necrophage]]s, [[death ooze]]s, [[ghoul (monster)|ghoul]]s | + | *Attacks from [[necrophage]]s, [[death ooze]]s, or [[ghoul (monster)|ghoul]]s. |
*Advanced [[list of mummies|mummies]]' [[death curse]]s may inflict rot. | *Advanced [[list of mummies|mummies]]' [[death curse]]s may inflict rot. | ||
Certain other effects can cause max HP to be drained instantly, without inflicting the rotting status: | Certain other effects can cause max HP to be drained instantly, without inflicting the rotting status: | ||
− | *Quaffing a [[potion of decay]] | + | *Quaffing a [[potion of decay]]. |
*[[Ghoul]]s periodically lose max HP, with a greater chance if they are hungry. They can restore current and max HP by eating meat, preferably rotten. | *[[Ghoul]]s periodically lose max HP, with a greater chance if they are hungry. They can restore current and max HP by eating meat, preferably rotten. | ||
− | *Standing in [[miasma]] without rotting resistance | + | *Standing in [[miasma]] without rotting resistance has a 50% chance to drain 1 max HP every turn you do so. It also [[poison]]s and [[slow]]s you. Poison resistance only protects against the poison effect. |
− | *[[ | + | *Attempting to [[mutate]] the undead (mummies, ghouls, lower-satiation vampires and [[lichform]] characters) causes decomposition, which rots max HP, as well as possibly draining stats. It can be blocked by an [[amulet of resist mutation]] with a 90% chance. |
==Curing Rot Damage== | ==Curing Rot Damage== | ||
− | + | The rotting ''status'' can be cured with a [[potion of curing]], or [[Elyvilon]]'s "Purification" invocation. | |
The ''damage'', once done, can be fixed by quaffing potions of [[potion of curing|curing]] or [[potion of heal wounds|heal wounds]] while at your (new) full HP, or by invoking [[Elyvilon]]'s purification. A potion of curing restores exactly 1 rotted HP. A potion/[[wand of heal wounds|wand]] of heal wounds restores 2-7 rotted HPs (though a non-satiated [[Vampire]] quaffing a potion will get only half the effect). [[Ghoul]]s can restore rotted HPs by eating meat, preferably contaminated or rotten. [[Mummy|Mummies]], who cannot consume potions, must rely on wands of heal wounds and their Self-Restoration ability. | The ''damage'', once done, can be fixed by quaffing potions of [[potion of curing|curing]] or [[potion of heal wounds|heal wounds]] while at your (new) full HP, or by invoking [[Elyvilon]]'s purification. A potion of curing restores exactly 1 rotted HP. A potion/[[wand of heal wounds|wand]] of heal wounds restores 2-7 rotted HPs (though a non-satiated [[Vampire]] quaffing a potion will get only half the effect). [[Ghoul]]s can restore rotted HPs by eating meat, preferably contaminated or rotten. [[Mummy|Mummies]], who cannot consume potions, must rely on wands of heal wounds and their Self-Restoration ability. |
Revision as of 17:22, 13 April 2014
Rot is a status affliction that works like poison, but damages your maximum HP. The status itself is temporary, but the damage it inflicts is permanent until it can be corrected.
All undead, nonliving, demonic, holy, and insubstantial species and monsters are immune to rotting attacks, as are Gargoyles and Vine Stalkers. This also makes them immune to sickness and miasma. (Ghouls' periodic rotting and undead rotting-instead-of-mutation effects ignore rot resistance.) Zin's Vitalisation, Statue Form and Necromutation also grant immunity to rotting attacks, and demonspawn with the Foul Stench mutation gain rot resistance.
Sources of Rot
The rotting status can be inflicted by:
- Miscasting Necromancy spells (and by extension, possibly from Zot traps, Hell effects, and acts of Xom)
- Attacks from necrophages, death oozes, or ghouls.
- Advanced mummies' death curses may inflict rot.
Certain other effects can cause max HP to be drained instantly, without inflicting the rotting status:
- Quaffing a potion of decay.
- Ghouls periodically lose max HP, with a greater chance if they are hungry. They can restore current and max HP by eating meat, preferably rotten.
- Standing in miasma without rotting resistance has a 50% chance to drain 1 max HP every turn you do so. It also poisons and slows you. Poison resistance only protects against the poison effect.
- Attempting to mutate the undead (mummies, ghouls, lower-satiation vampires and lichform characters) causes decomposition, which rots max HP, as well as possibly draining stats. It can be blocked by an amulet of resist mutation with a 90% chance.
Curing Rot Damage
The rotting status can be cured with a potion of curing, or Elyvilon's "Purification" invocation.
The damage, once done, can be fixed by quaffing potions of curing or heal wounds while at your (new) full HP, or by invoking Elyvilon's purification. A potion of curing restores exactly 1 rotted HP. A potion/wand of heal wounds restores 2-7 rotted HPs (though a non-satiated Vampire quaffing a potion will get only half the effect). Ghouls can restore rotted HPs by eating meat, preferably contaminated or rotten. Mummies, who cannot consume potions, must rely on wands of heal wounds and their Self-Restoration ability.
History
Crawl used to have a "rotting" spell, which caused the flesh of all those near the caster to rot. It affected the living and many of the corporeal undead.