Difference between revisions of "Spatial maelstrom"
(Updating info, removing ambiguity of their production habits, etc.) |
(corrected pluralization, rephrased awkward wording) |
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==Useful Info== | ==Useful Info== | ||
− | '''Spatial maelstroms''' are a more advanced form of | + | '''Spatial maelstroms''' are a more advanced form of [[spatial vortex]], no longer [[confused]] and now capable of creating spatial vortices by converting adjacent walls into chaos; they may also convert walls by moving into them. Their speed (fast enough to make escape extremely difficult, if not impossible), wall destruction, and rapid [[distortion]] hits make them high-profile threats within the branch. They only appear in [[the Abyss]] and Abyss-themed [[Ziggurat]] floors - anywhere else, even when inflicted with [[Lugonu#Given_Abilities|Corruption]], will expel maelstroms back to the Abyss. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Spatial vortices are surprisingly rare in the Abyss outside of one exit vault and one rune vault. As such, seeing multiple spatial vortices wandering around might indicate the presence of a maelstrom and is therefore your cue to consider going a different direction. |
− | *Their distortion attacks can chew through your HP rapidly, send you | + | *Their distortion attacks can chew through your HP rapidly, send you into the more dangerous levels of the Abyss, or suddenly teleport you into unknown and potentially occupied terrain at low health. This, paired with their breeding habits and their speed, makes them top-priority threats; feel free to use consumables or heavy magic. |
− | *If possible, try to lure them into wide open areas to reduce the number of spatial vortices | + | *If possible, try to lure them into wide open areas to reduce the number of spatial vortices they can produce. More often than not, however, you won't find them until they've already wrecked a section of the Abyss. |
==History== | ==History== | ||
Spatial maelstroms were added in [[0.12]]. | Spatial maelstroms were added in [[0.12]]. |
Revision as of 07:23, 23 July 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
spatial maelstrom v | |
---|---|
HP | 63-86 |
HD | 10 |
XP | 762 |
Speed | 16 |
AC | 0 |
EV | 5 |
Will | Immune |
Attack1 | 20 (hit: distort) |
Attack2 | 20 (hit: distort)
|
Resistances | rF++, rC++, rElec, rPois+, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Big |
Type | spatial maelstrom, spatial maelstrom |
Flags | Batty Glows Insubstantial Levitate |
A malevolent rift in reality, dissolving all terrain it passes by into swirling vortices. |
For a list of all vortices, see list of vortices.
Useful Info
Spatial maelstroms are a more advanced form of spatial vortex, no longer confused and now capable of creating spatial vortices by converting adjacent walls into chaos; they may also convert walls by moving into them. Their speed (fast enough to make escape extremely difficult, if not impossible), wall destruction, and rapid distortion hits make them high-profile threats within the branch. They only appear in the Abyss and Abyss-themed Ziggurat floors - anywhere else, even when inflicted with Corruption, will expel maelstroms back to the Abyss.
Tips & Tricks
- Spatial vortices are surprisingly rare in the Abyss outside of one exit vault and one rune vault. As such, seeing multiple spatial vortices wandering around might indicate the presence of a maelstrom and is therefore your cue to consider going a different direction.
- Their distortion attacks can chew through your HP rapidly, send you into the more dangerous levels of the Abyss, or suddenly teleport you into unknown and potentially occupied terrain at low health. This, paired with their breeding habits and their speed, makes them top-priority threats; feel free to use consumables or heavy magic.
- If possible, try to lure them into wide open areas to reduce the number of spatial vortices they can produce. More often than not, however, you won't find them until they've already wrecked a section of the Abyss.
History
Spatial maelstroms were added in 0.12.
Categories:
- 0.14 articles
- Hit type
- Distort flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Drown resistance
- Water resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Big monsters
- Batty
- Glows
- Insubstantial monsters
- Levitate
- Monsters