Difference between revisions of "Royal mummy"

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Revision as of 17:46, 12 October 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
greater mummy MFile:Greater mummy.png
HP 184-211
HD 15
XP 6236
Speed 10
AC 10
EV 6
Will 160
Attack1 35 (hit: plain)


Resistances rC+, rElec,
rPois+++, rN+++,
rTorm, rRot+++,
rDrown, rWater
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type mummy, mummy
Flags Evil
See invisible
Speaks
An ancient pharaoh, embalmed and cursed to undeath, now capable of great and terrifying feats of magic.


Useful Info

Greater mummies have all the brutal spell options of mummy priests but with much greater durability. They're resistant to electricity and cold, immune to Hexes, poison, and negative energy, and have the most powerful death curse in the game. They can be found in the Tomb, on Tomb-themed Ziggurat floors, and in the company of Khufu.

Spells

Spell set I
Slot1 Summon Demon Wizard flag
Slot2 Smiting (7-17) Wizard flag
Slot3 Symbol of Torment Wizard flag
Slot4 Summon Emperor Scorpions Wizard flag
Spell set II
Slot1 Summon Demon Wizard flag
Slot2 Smiting (7-17) Wizard flag
Slot3 Symbol of Torment Wizard flag
Slot4 Summon Undead Wizard flag
Spell set III
Slot1 Summon Emperor Scorpions Wizard flag
Slot2 Smiting (7-17) Wizard flag
Slot3 Symbol of Torment Wizard flag
Slot4 Summon Scarabs Wizard flag
Spell set IV
Slot1 Summon Mana Viper Wizard flag
Slot2 Smiting (7-17) Wizard flag
Slot3 Symbol of Torment Wizard flag
Slot4 Summon Undead Wizard flag

Tips & Tricks

  • Greater mummies are extremely dangerous opponents, tormenting and smiting you from a safe distance while their summons and mummy allies slow you down. Don't let them live any longer than you have to.
  • Catching them with Silence will shut down all of their spells, making them much more manageable.
  • A ring of sustain abilities and being undead through Necromutation or just by nature will take much of the sting out of their death curse. Abjuration is also useful for getting rid of any demonic reinforcements.
  • For such a strong monster, they have decidedly a lackluster HD of 15. Unfortunately, their magic immunity and undead resistances make this mostly irrelevant, but it does give them a few small but notable weaknesses:
    • They are somewhat vulnerable to Zin's Recite power.
    • Their spellpower isn't that great. This will make their Abjuration attempts not particularly powerful, while their own summons will be not too difficult to abjure.