Difference between revisions of "Scroll of recharging"

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==History==
 
==History==
 
In [[0.16]] many maximal charges increased.
 
In [[0.16]] many maximal charges increased.
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{{scrolls}}

Revision as of 20:48, 2 October 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of recharging
Icon Scroll of recharging.png

When read, a scroll of recharging will prompt you to select an item.

If you select a rod, the rod will be improved in three ways.

  • Its maximum MP capacity will increase by 1-2 (up to a maximum of 17).
  • Its current MP will be completely restored.
  • Its enchantment level will increase by 1-2 (up to a maximum of +9). This affects its melee capabilities and speeds up its MP regeneration rate.

If you select a wand, the scroll will add charges to that wand, as shown in the following table:

Wand Charges Added Max Charges
Heal wounds
Hasting
Teleportation
1 - 7 9
Iceblast
Acid
Lightning
1 - 13 15
Disintegration
Digging
Enslavement
Paralysis
Polymorph
1 - 22 24
Flame
Slowing
Confusion
Random Effects
1 - 46 48

Strategy

When to use recharge scrolls, and on what, depends greatly upon a character's needs. If your character needs healing, recharge scrolls are probably best saved for healing wands. If your character has a high evocation skill, improving your permanent rods probably makes more sense than recharging temporary wands. If your character is not doing much with evocations, use the recharge scrolls as tactical recharges as necessary.

History

In 0.16 many maximal charges increased.

Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability