Difference between revisions of "Iskenderun's Battlesphere"

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'''Iskenderun's Battlesphere''' is a level 5 [[Conjurations]]/[[Charms]] spell which conjures a friendly [[battlesphere]] to support your magical attacks. This construct will shoot a burst of perfectly accurate, irresistible energy each time you cast a Conjurations spell, aimed at the same target you attacked (assuming it has a clear line of fire), but will eventually dissipate after running out of magical charges or timing out. The battlesphere can be targeted and destroyed by enemy attacks, but will not block your own beam spells from passing through it to strike the enemy. You may only summon one battlesphere at a time; casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres die immediately when left alone on a different level.  
 
'''Iskenderun's Battlesphere''' is a level 5 [[Conjurations]]/[[Charms]] spell which conjures a friendly [[battlesphere]] to support your magical attacks. This construct will shoot a burst of perfectly accurate, irresistible energy each time you cast a Conjurations spell, aimed at the same target you attacked (assuming it has a clear line of fire), but will eventually dissipate after running out of magical charges or timing out. The battlesphere can be targeted and destroyed by enemy attacks, but will not block your own beam spells from passing through it to strike the enemy. You may only summon one battlesphere at a time; casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres die immediately when left alone on a different level.  
  
The only conjurations that battlespheres won't support are: [[Static Discharge]], [[Conjure Flame]], [[Mephitic Cloud]], Iskenderun's Battlesphere (obviously), [[Fulminant Prism]], [[Poisonous Cloud]], [[Freezing Cloud]], [[Orb of Destruction]],  [[Conjure Ball Lightning]], [[Delayed Fireball]], [[Chain Lightning]] and [[Fire Storm]].
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The only conjurations that battlespheres won't support are: [[Static Discharge]], [[Conjure Flame]], Iskenderun's Battlesphere (obviously), [[Fulminant Prism]], [[Freezing Cloud]], [[Orb of Destruction]],  [[Conjure Ball Lightning]], [[Chain Lightning]] and [[Fire Storm]].
  
 
The following spells trigger battlesphere despite not being conjurations: [[Sandblast]], [[Freeze]] and [[Airstrike]].
 
The following spells trigger battlesphere despite not being conjurations: [[Sandblast]], [[Freeze]] and [[Airstrike]].
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Battlespheres created by monsters function identically to your own. The following monsters can cast Iskenderun's Battlesphere:
 
Battlespheres created by monsters function identically to your own. The following monsters can cast Iskenderun's Battlesphere:
  
{{monsterlink|Tengu reaver}}
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{{monsterlink|Tengu conjurer}}
 
 
 
{{monsterlink|Deep elf mage}}
 
  
 
==History==
 
==History==
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Prior to [[0.20]], this spell could be found in the [[book of Conjurations]] instead of the [[book of Power]].
  
 
In [[0.18]], The battlesphere supports mephitic cloud, and probably more spells also.
 
In [[0.18]], The battlesphere supports mephitic cloud, and probably more spells also.

Revision as of 22:14, 17 December 2018

Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Iskenderun's battlesphere.png Iskenderun's Battlesphere
Level 5
School1 Conjuration
School2 Charms
Source(s)
Casting noise 4
Spell noise 0
This spell conjures a small globe of magical energy linked to the caster's own reserves of power, which will hover alongside its creator and augment their destructive might. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in near-perfect sync with its creator's own destructive conjurations. With increasing spell power, the battlesphere lasts longer and deals more damage per volley.
A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.

Useful Info

Iskenderun's Battlesphere is a level 5 Conjurations/Charms spell which conjures a friendly battlesphere to support your magical attacks. This construct will shoot a burst of perfectly accurate, irresistible energy each time you cast a Conjurations spell, aimed at the same target you attacked (assuming it has a clear line of fire), but will eventually dissipate after running out of magical charges or timing out. The battlesphere can be targeted and destroyed by enemy attacks, but will not block your own beam spells from passing through it to strike the enemy. You may only summon one battlesphere at a time; casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres die immediately when left alone on a different level.

The only conjurations that battlespheres won't support are: Static Discharge, Conjure Flame, Iskenderun's Battlesphere (obviously), Fulminant Prism, Freezing Cloud, Orb of Destruction, Conjure Ball Lightning, Chain Lightning and Fire Storm.

The following spells trigger battlesphere despite not being conjurations: Sandblast, Freeze and Airstrike.

Damage formula: 2d(6 + Power/11)
Number of charges: 4 + (1d(Power + 10)-1)/10
Max. spellpower: 100

Monster Version

Battlespheres created by monsters function identically to your own. The following monsters can cast Iskenderun's Battlesphere:

The following enemies cast Iskenderun's Battlesphere:

History

Prior to 0.20, this spell could be found in the book of Conjurations instead of the book of Power.

In 0.18, The battlesphere supports mephitic cloud, and probably more spells also.

Prior to 0.14, this was a level 4 spell.

Iskenderun's Battlesphere was added in 0.12.