Difference between revisions of "Dream sheep"
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*[[Magic resistance]] does ''not'' protect you against their sleep effect, nor does hiding behind other creatures. Kill a few or limit how many of them can see you and their dream dust becomes easier to resist. | *[[Magic resistance]] does ''not'' protect you against their sleep effect, nor does hiding behind other creatures. Kill a few or limit how many of them can see you and their dream dust becomes easier to resist. | ||
*[[Clarity]] guarantees resistance to sleep, as does going [[berserk]]. Though most characters will likely not have clarity in [[the Lair]], going berserk may be useful, especially if there are a couple of other creatures you can continue to fight after killing the sheep. Just be mindful that your berserk doesn't wear off and leave you vulnerable with dangerous creatures still around. | *[[Clarity]] guarantees resistance to sleep, as does going [[berserk]]. Though most characters will likely not have clarity in [[the Lair]], going berserk may be useful, especially if there are a couple of other creatures you can continue to fight after killing the sheep. Just be mindful that your berserk doesn't wear off and leave you vulnerable with dangerous creatures still around. | ||
− | **[[Undead]] characters cannot | + | **[[Undead]] characters as well as [[Gargoyle]]s and players in [[Statue Form|Statue]] or [[Wisp Form]] cannot be affected by magic dust and have very little to fear from dream sheep. Note that alive [[Vampires]] ''are'' susceptible to this spell. |
*Try to kite them or hit them with area-of-effect attacks like [[cleave|cleaving]]; aim to kill them quickly before they put you to sleep. Failing that, try to fight them in someplace where only a few creatures can get to you at a time, and ''especially'' don't fight them when dangerous monsters like [[hydra]]s or [[komodo dragon]]s can get at you. | *Try to kite them or hit them with area-of-effect attacks like [[cleave|cleaving]]; aim to kill them quickly before they put you to sleep. Failing that, try to fight them in someplace where only a few creatures can get to you at a time, and ''especially'' don't fight them when dangerous monsters like [[hydra]]s or [[komodo dragon]]s can get at you. | ||
*Heavily armoured characters have less to worry about, as armour is virtually unaffected by being put to sleep. Characters that rely on evasion should be more cautious. | *Heavily armoured characters have less to worry about, as armour is virtually unaffected by being put to sleep. Characters that rely on evasion should be more cautious. |
Revision as of 15:28, 12 March 2020
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
dream sheep Y | |
---|---|
HP | 14-30 |
HD | 9 |
XP | 255 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 30 |
Attack1 | 13 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | dream sheep, dream sheep |
Flags | Warm-blooded Herd |
A drowsy, fluffy ovine whose coat sparkles with motes of dream dust. It gathers in herds and fills the air with dream dust, overwhelming its victims and putting them to sleep.
“How undisturbed, the sleep of the foolish.” |
Contents
Useful Info
Dream sheep are a step below the common yak, pack monsters that don't hit too hard and are about as tough as an iguana. On their own, they should not be remotely threatening when you first encounter them (usually in the Lair) unless you're already injured. Be aware: if you can see them, they can make you sleepy and vulnerable, which greatly magnifies the danger of any other creatures nearby.
Spells
Spell set I | ||
---|---|---|
Slot1 | Dream Dust | Natural flag |
Tips & Tricks
- Magic resistance does not protect you against their sleep effect, nor does hiding behind other creatures. Kill a few or limit how many of them can see you and their dream dust becomes easier to resist.
- Clarity guarantees resistance to sleep, as does going berserk. Though most characters will likely not have clarity in the Lair, going berserk may be useful, especially if there are a couple of other creatures you can continue to fight after killing the sheep. Just be mindful that your berserk doesn't wear off and leave you vulnerable with dangerous creatures still around.
- Try to kite them or hit them with area-of-effect attacks like cleaving; aim to kill them quickly before they put you to sleep. Failing that, try to fight them in someplace where only a few creatures can get to you at a time, and especially don't fight them when dangerous monsters like hydras or komodo dragons can get at you.
- Heavily armoured characters have less to worry about, as armour is virtually unaffected by being put to sleep. Characters that rely on evasion should be more cautious.