Difference between revisions of "Phantom"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by [[kiting]] them with ranged weapons or [[wand]]s from a distance, then fleeing when they close to melee (or getting in a few melee hits if you're playing a somewhat durable character). Just be careful about it; mashing [[Tab]] will almost certainly result in dangerous missteps, and make sure not to retreat into areas you haven't explored yet! | *Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by [[kiting]] them with ranged weapons or [[wand]]s from a distance, then fleeing when they close to melee (or getting in a few melee hits if you're playing a somewhat durable character). Just be careful about it; mashing [[Tab]] will almost certainly result in dangerous missteps, and make sure not to retreat into areas you haven't explored yet! | ||
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Revision as of 07:40, 2 July 2020
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
phantom W | |
---|---|
HP | 25-52 |
HD | 7 |
XP | 124 |
Speed | 10 |
AC | 3 |
EV | 13 |
Will | 40 |
Attack1 | 8 (hit: blink with)
|
Resistances | rC++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | phantom, phantom |
Flags | Evil Flying Unbreathing Insubstantial |
A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one place for long.
“Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee.” |
Useful Info
Phantoms are irritating undead spirits that harass young adventurers, attacking in melee before blinking a few spaces away. They have surprisingly high HP and damage output for a monster found in the early Dungeon, but thankfully their blinking also makes it very easy to escape them.
Spells
Spell set I | ||
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Slot1 | Blink | Magical flag |
Tips & Tricks
- Phantoms are worth a lot of XP for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by kiting them with ranged weapons or wands from a distance, then fleeing when they close to melee (or getting in a few melee hits if you're playing a somewhat durable character). Just be careful about it; mashing Tab will almost certainly result in dangerous missteps, and make sure not to retreat into areas you haven't explored yet!
Categories:
- 0.18 articles
- Hit type
- Blink with flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- Flying
- Unbreathing monsters
- Insubstantial monsters
- Monsters
- Spellcaster