Difference between revisions of "Minotaur (monster)"

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''This page is about the monster. For the player species, see [[Minotaur]].''
 
''This page is about the monster. For the player species, see [[Minotaur]].''
 
{{monster info|minotaur}}
 
{{monster info|minotaur}}
  
 
==Useful Info==
 
==Useful Info==
'''Minotaurs''' are moderately powerful creatures which guard the center of every [[Labyrinth]], protecting their treasure horde and preventing escape. They can be dangerous in melee, countering attacks with vicious headbutts, but they lack any other special abilities. They do appear sometimes outside of a Labyrinth in [[the Depths]] and [[the Vaults]].  
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'''Minotaurs''' are moderately powerful creatures which are the final challenge of every [[Gauntlet]], guarding the exit - and a pile of treasure left behind by the last few adventurers foolish enough to challenge them. They come heavily armoured, carry a stack of deadly [[javelin]]s, and can counter melee attacks with vicious headbutts, making them dangerous opponents at any range. They do appear sometimes outside of a Gauntlet in [[the Depths]] and [[the Vaults]].  
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*It's usually pretty obvious when you're about to come across the minotaur, as the center of the Labyrinth is pretty easy to spot.
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*Minotaurs hit hard, but aren't very durable, and the fact that they're usually asleep when you find them will give you a chance to get in some early damage, particularly if you're trained in [[stealth]].
 
 
*Be sure to examine them before the fight to know just how heavy a hitter they're going to be. A bare-handed minotaur is much less of a threat than one wielding an obvious artifact [[executioner's axe]].
 
*Be sure to examine them before the fight to know just how heavy a hitter they're going to be. A bare-handed minotaur is much less of a threat than one wielding an obvious artifact [[executioner's axe]].
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*The javelins hit hard, which makes ranged combat a risky proposition for lightly armoured characters. A good [[shield]], [[reflection]], [[repel missiles]], and/or [[invisibility]] can help tilt the odds back in your favor. Alternatively, some maps may allow you to run and hide between shots until you've exhausted their ammo supply, then blast them with impunity.
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*You do not have to kill the minotaur. You can sneak or [[scroll of blinking|blink]] past, grab the loot, and run.
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*Don't hesitate to use up resources on this fight. Minotaurs have been the death of many a promising character, and it's a lot easier to replace that [[potion of might]] than it is to start over.
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*[[Demonspawn]] and heavily mutated characters beware, as the javelins are frequently [[silver]]. They will hurt. A lot.
  
 
==History==
 
==History==
*In [[0.22]], minotaurs will be buffed considerably to spawn with either a [[plate armour]] or [[chain mail]], [[javelin]]s and much higher MR, making the labyrinth a significantly greater threat.
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*Prior to [[0.23]], the minotaur branch was the [[labyrinth]] instead of the [[gauntlet]].
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*Prior to [[0.22]], minotaurs had no armour, no javelins, and significantly less [[MR]], making them much less of a threat.
 
*Prior to [[0.14]], minotaurs appearing naturally outside of labyrinths didn't come with equipment.
 
*Prior to [[0.14]], minotaurs appearing naturally outside of labyrinths didn't come with equipment.
 
[[Category:Crystal Ball Articles]]
 

Revision as of 20:29, 20 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

This page is about the monster. For the player species, see Minotaur.

minotaur HMinotaur.png
HP 51-104
HD 14
XP 1231
Speed 10
AC 6
EV 9
Will 100
Attack1 35 (hit: plain)
Attack2 20 (gore: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type minotaur, minotaur
Flags Fighter
Speaks
Warm-blooded
A large muscular human with the head of a bull. It makes its home in secluded labyrinths.

Useful Info

Minotaurs are moderately powerful creatures which are the final challenge of every Gauntlet, guarding the exit - and a pile of treasure left behind by the last few adventurers foolish enough to challenge them. They come heavily armoured, carry a stack of deadly javelins, and can counter melee attacks with vicious headbutts, making them dangerous opponents at any range. They do appear sometimes outside of a Gauntlet in the Depths and the Vaults.

Tips & Tricks

  • Be sure to examine them before the fight to know just how heavy a hitter they're going to be. A bare-handed minotaur is much less of a threat than one wielding an obvious artifact executioner's axe.
  • The javelins hit hard, which makes ranged combat a risky proposition for lightly armoured characters. A good shield, reflection, repel missiles, and/or invisibility can help tilt the odds back in your favor. Alternatively, some maps may allow you to run and hide between shots until you've exhausted their ammo supply, then blast them with impunity.
  • You do not have to kill the minotaur. You can sneak or blink past, grab the loot, and run.
  • Don't hesitate to use up resources on this fight. Minotaurs have been the death of many a promising character, and it's a lot easier to replace that potion of might than it is to start over.
  • Demonspawn and heavily mutated characters beware, as the javelins are frequently silver. They will hurt. A lot.

History

  • Prior to 0.23, the minotaur branch was the labyrinth instead of the gauntlet.
  • Prior to 0.22, minotaurs had no armour, no javelins, and significantly less MR, making them much less of a threat.
  • Prior to 0.14, minotaurs appearing naturally outside of labyrinths didn't come with equipment.