Difference between revisions of "Stabbing"

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(Long overdue update. Not sure where the bit about a hard cap at 30 came from. Now to see if I can update the module for the table without breaking anything.)
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''This article is about stabbing attacks. For the [[potion]], see [[potion of stabbing]].''
 
''This article is about stabbing attacks. For the [[potion]], see [[potion of stabbing]].''
  
Any time that you deliver a melee attack to an enemy which is distracted, asleep, or otherwise unable to defend itself properly, there's a chance that your character will make a '''stabbing''' attack. These attacks ignore [[EV]] and [[SH]] and deal significantly more damage than normal. Characters built around stabbing can deal absurd amounts of damage, often ending fights with powerful opponents in a single blow.
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Any time that you deliver a melee attack to an enemy which is distracted, asleep, or otherwise unable to defend itself properly, there's a chance that your character will make a '''stabbing''' attack. These attacks ignore [[EV]] and [[SH]], partially bypass [[AC]], and deal significantly more damage than normal. Characters built around stabbing can deal absurd amounts of damage, often ending fights with powerful opponents in a single blow.
  
 
==Stabbing Odds==
 
==Stabbing Odds==
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'''Guaranteed to be stabs:'''
 
'''Guaranteed to be stabs:'''
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*[[Sleep]]
 
*[[Paralysis]]
 
*[[Paralysis]]
*[[Sleep]]
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*[[Petrify|Petrified]]
  
'''(Dexterity + ([[Stealth]] + Weapon skill)/2)/0.9% chance:'''
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'''(1 + Dexterity + ([[Stealth]] + Weapon skill)/2)% chance:'''
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*[[Petrify]]ing
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*Held in a [[throwing net]] or [[web]]
 
*[[Blind]] (or if the player is [[invisible]] and unseen)
 
*[[Blind]] (or if the player is [[invisible]] and unseen)
 
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*Fleeing
'''(Dexterity + ([[Stealth]] + Weapon skill)/2)% chance:'''
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*[[Charm]]ed or otherwise friendly
 
*[[Confusion]]
 
*[[Confusion]]
*[[Charm]]ed or otherwise friendly
 
*Held in a [[throwing net]] or [[web]]
 
*[[Petrify]]ing or petrified
 
*Fleeing
 
 
*Awake, but hasn't noticed you yet
 
*Awake, but hasn't noticed you yet
 
*Distracted by damage from a non-player source
 
*Distracted by damage from a non-player source
  
You cannot make stab attacks while confused, at [[stat zero|zero dexterity]], or if your target is invisible.
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You cannot make stab attacks while confused, at [[stat zero|zero dexterity]], or if your target is invisible (unless you can [[see invisible]]).
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50% of stabbing attempts under the influence of a [[potion of stabbing]] (and all stabbing attempts with the [[Spriggan's Knife]]) are treated as if the target is sleeping.
  
 
==Stabbing Damage==
 
==Stabbing Damage==
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'''Tiers:'''
 
'''Tiers:'''
*Stabbing attacks against creatures that are sleeping or paralyzed are '''tier 1''' stabbings, the most effective kind.
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*Stabbing attacks against creatures that are sleeping, paralyzed, or petrified are high-tier stabbings, the most effective kind.
*Creatures that are petrified, petrifying, or held in a net fall under '''tier 2''' stabbings.
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*All other stabbing attacks are low-tier.
*Creatures that are confused, fleeing, friendly, or being invisistabbed fall under '''tier 3''' stabbings.
 
*Creatures that are simply distracted (or haven't noticed you yet) fall under '''tier 4''' stabbings, and are the least effective.
 
  
 
'''Weapons:'''
 
'''Weapons:'''
  
[[Short blades]] are the most effective weapon type for stabbing. [[Felid]] claws and weapons wielded while wearing [[boots of the Assassin]] are considered equivalent to short blades for purposes of stabbing damage.
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[[Dagger]]s are the most effective weapon for stabbing. [[Felid]] claws and weapons wielded while wearing the [[hood of the Assassin]] are considered equivalent to ordinary short blades for purposes of stabbing damage.
  
In addition to having higher multipliers, short blades provide bonus damage '''before the stabbing multiplier is applied'''. This extra damage is significantly increased if you are wielding a [[dagger]], but is capped at 30. With sufficiently high skill and dexterity, other short blades can also hit the cap. To get the maximum bonus, you need to have DEX × (1 + (Weapon skill + Stealth skill)/2) > 350 with a dagger or 700 with another short blade. Even without this bonus, short blades are still the best for stabbing.
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In addition to having higher multipliers, short blades provide bonus damage '''before the stabbing multiplier is applied'''. This extra damage is significantly increased if you are wielding a [[dagger]], but has a soft cap of 30, after which the damage is stepped down significantly. This bonus is reached when DEX × (1 + (Weapon skill + Stealth skill)/2) > 150 with a dagger or 300 with another short blade. Even without this bonus, short blades are still the best for stabbing.
  
 
The table below details the total damage bonus from your skills, tier, and weapon type:
 
The table below details the total damage bonus from your skills, tier, and weapon type:
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==Other Considerations==
 
==Other Considerations==
Your Stealth skill is critical to being an effective stabber; along with increasing the damage you deal, it also makes it much easier to approach sleeping enemies, giving you the opportunity to inflict the most powerful stabs in the game. When stealth fails, magic also works well at creating opportunities: [[Ensorcelled Hibernation]], [[Confusing Touch]], [[Mephitic Cloud]], [[Petrify]], [[Alistair's Intoxication]], [[Enslavement]], [[Dazzling Flash]]... Alternatively, [[atropa]]-tipped [[dart]]s can also get the job done as do [[throwing net]]s, though their effectiveness is highly dependent on your [[Throwing]] skill.
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Your Stealth skill is critical to being an effective stabber; along with increasing the damage you deal, it also makes it much easier to approach sleeping enemies, giving you the opportunity to inflict the most powerful stabs in the game. When stealth fails, magic also works well at creating opportunities: [[Ensorcelled Hibernation]], [[Confusing Touch]], [[Mephitic Cloud]], [[Petrify]], [[Alistair's Intoxication]], [[Enslavement]], [[Dazzling Flash]]... Alternatively, [[atropa]]-tipped [[dart]]s can also get the job done, as do [[throwing net]]s, though their effectiveness is highly dependent on your [[Throwing]] skill.
  
 
[[The Shining One]] considers stabbing foes dishonorable and will prevent you from doing so.
 
[[The Shining One]] considers stabbing foes dishonorable and will prevent you from doing so.
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==History==
 
==History==
 
*Prior to [[0.20]], The Shining One would inflict [[penance]] for stabbing intelligent foes that were not demons or undead.
 
*Prior to [[0.20]], The Shining One would inflict [[penance]] for stabbing intelligent foes that were not demons or undead.
 +
*Prior to [[0.19]], there were four tiers of stabbing attacks.
 
*Prior to [[0.16]], Long Blades were slightly more effective at stabbing than most other weapons, and [[club]]s and [[rod]]s could stab for special effects.
 
*Prior to [[0.16]], Long Blades were slightly more effective at stabbing than most other weapons, and [[club]]s and [[rod]]s could stab for special effects.
 
*Prior to [[0.13]], Stabbing was a skill of its own, rather than being the average of your Stealth and weapon skills.
 
*Prior to [[0.13]], Stabbing was a skill of its own, rather than being the average of your Stealth and weapon skills.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 06:01, 3 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

This article is about stabbing attacks. For the potion, see potion of stabbing.

Any time that you deliver a melee attack to an enemy which is distracted, asleep, or otherwise unable to defend itself properly, there's a chance that your character will make a stabbing attack. These attacks ignore EV and SH, partially bypass AC, and deal significantly more damage than normal. Characters built around stabbing can deal absurd amounts of damage, often ending fights with powerful opponents in a single blow.

Stabbing Odds

Your chance of delivering a stab attack varies based on your Stealth skill, your skill with the weapon you are currently wielding, your dexterity, and the status effects the enemy is suffering from:

Guaranteed to be stabs:

(1 + Dexterity + (Stealth + Weapon skill)/2)% chance:

You cannot make stab attacks while confused, at zero dexterity, or if your target is invisible (unless you can see invisible).

50% of stabbing attempts under the influence of a potion of stabbing (and all stabbing attempts with the Spriggan's Knife) are treated as if the target is sleeping.

Stabbing Damage

The additional damage from a stab attempt varies based on the target's status effect, the weapon you make the attack with, your skill with the weapon, and your Stealth skill. The enemy's status effect and your weapon are the largest factors, determining which Tier of stabbing damage you'll inflict:

Tiers:

  • Stabbing attacks against creatures that are sleeping, paralyzed, or petrified are high-tier stabbings, the most effective kind.
  • All other stabbing attacks are low-tier.

Weapons:

Daggers are the most effective weapon for stabbing. Felid claws and weapons wielded while wearing the hood of the Assassin are considered equivalent to ordinary short blades for purposes of stabbing damage.

In addition to having higher multipliers, short blades provide bonus damage before the stabbing multiplier is applied. This extra damage is significantly increased if you are wielding a dagger, but has a soft cap of 30, after which the damage is stepped down significantly. This bonus is reached when DEX × (1 + (Weapon skill + Stealth skill)/2) > 150 with a dagger or 300 with another short blade. Even without this bonus, short blades are still the best for stabbing.

The table below details the total damage bonus from your skills, tier, and weapon type:

Stealth/Weapon skill average Short Blades Others
High-Tier Low-Tier High-Tier Low-Tier
1 +19.2% +4.6% +8.3% +2.1%
2 +40.0% +9.4% +16.7% +4.2%
3 +62.5% +14.2% +25.0% +6.2%
4 +86.7% +19.2% +33.3% +8.3%
5 +112.5% +24.2% +41.7% +10.4%
6 +140.0% +29.4% +50.0% +12.5%
7 +169.2% +34.6% +58.3% +14.6%
8 +200.0% +40.0% +66.7% +16.7%
9 +232.5% +45.5% +75.0% +18.8%
10 +266.7% +51.0% +83.3% +20.8%
11 +302.5% +56.7% +91.7% +22.9%
12 +340.0% +62.5% +100.0% +25.0%
13 +379.2% +68.4% +108.3% +27.1%
14 +420.0% +74.4% +116.7% +29.2%
15 +462.5% +80.5% +125.0% +31.2%
16 +506.7% +86.7% +133.3% +33.3%
17 +552.5% +93.0% +141.7% +35.4%
18 +600.0% +99.4% +150.0% +37.5%
19 +649.2% +105.9% +158.3% +39.6%
20 +700.0% +112.5% +166.7% +41.7%
21 +752.5% +119.2% +175.0% +43.8%
22 +806.7% +126.0% +183.3% +45.8%
23 +862.5% +133.0% +191.7% +47.9%
24 +920.0% +140.0% +200.0% +50.0%
25 +979.2% +147.1% +208.3% +52.1%
26 +1040.0% +154.4% +216.7% +54.2%
27 +1102.5% +161.7% +225.0% +56.2%


Other Considerations

Your Stealth skill is critical to being an effective stabber; along with increasing the damage you deal, it also makes it much easier to approach sleeping enemies, giving you the opportunity to inflict the most powerful stabs in the game. When stealth fails, magic also works well at creating opportunities: Ensorcelled Hibernation, Confusing Touch, Mephitic Cloud, Petrify, Alistair's Intoxication, Enslavement, Dazzling Flash... Alternatively, atropa-tipped darts can also get the job done, as do throwing nets, though their effectiveness is highly dependent on your Throwing skill.

The Shining One considers stabbing foes dishonorable and will prevent you from doing so.

History

  • Prior to 0.20, The Shining One would inflict penance for stabbing intelligent foes that were not demons or undead.
  • Prior to 0.19, there were four tiers of stabbing attacks.
  • Prior to 0.16, Long Blades were slightly more effective at stabbing than most other weapons, and clubs and rods could stab for special effects.
  • Prior to 0.13, Stabbing was a skill of its own, rather than being the average of your Stealth and weapon skills.