Difference between revisions of "Ring of slaying"
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|itemtype = Jewellery | |itemtype = Jewellery | ||
|name = Ring of slaying | |name = Ring of slaying | ||
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− | {{flavour|A ring that increases | + | {{flavour|A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.}} |
A '''+4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. | A '''+4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. |
Revision as of 14:58, 19 January 2022
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. |
A +4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of unarmed combat and throwing weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.
History
- Prior to 0.27, you could find rings of slaying with a -4 enchantment; such rings were always cursed.
- Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).
- Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
- Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.