Difference between revisions of "Negative energy"

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'''Negative energy''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of negative energy through spells or specially [[brand]]ed weapons, though some monsters also possess innate negative energy abilities.
 
'''Negative energy''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of negative energy through spells or specially [[brand]]ed weapons, though some monsters also possess innate negative energy abilities.
 
==Negative Energy Damage==
 
The effects of negative energy damage are far more complicated than most other elemental types, simply because each source functions in a very different way. For instance, the [[Pain (brand)|pain]] [[brand]] and [[Pain]] spell simply deal damage to the target. [[Agony]] cuts the target's current [[HP]] in half. [[Bolt of Draining]], the [[Draining (brand)|draining]] brand, and other [[draining]] attacks deal damage and also inflict the drained [[status effect]], temporarily lowering your maximum HP until more experience is acquired. Weapons of [[vampiricism]] utilize negative energy to steal HP, even if they don't deal any extra damage. Even defenses against these abilities varies from source to source: some can be negated with high [[willpower]], some by a single rank of [[negative energy resistance]], and some require three ranks to be fully stopped.
 
 
[[Torment]] is similar in some ways to negative energy, but is much harder to protect against and is capable of wreaking havoc on unprepared characters. See its own article for more details.
 
  
 
==Negative Energy Sources==
 
==Negative Energy Sources==
It is relatively easy for characters to gain access to sources of negative energy damage. Most character types can benefit from [[Draining (brand)|Draining]]-branded weapons, which deal additional negative energy damage on top of their normal physical damage and also temporarily weaken the target. Other less common negative energy weapon brands include [[Pain (brand)|pain]] (deals flat negative energy damage based on your [[Necromancy]] skill) and [[vampiricism]] (may give half the damage you deal back to you as healing).
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The effects of negative energy are far more complicated than most other elemental types, simply because each source functions in a very different way.  
 +
*The [[Pain (brand)|pain]] [[brand]] and [[Pain]] spell simply deal damage to the target.  
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*[[Bolt of Draining]], the [[Draining (brand)|draining]] brand, and other [[draining]] attacks deal damage and also inflict [[drain]].
 +
*Weapons of [[vampiricism]] only steal HP if the target does not resist negative energy.
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*[[Torment]] and [[Agony]] cut the target's current HP in half, with rN reducing far less than usual. See the [[torment]] article for more details.
  
The [[Necromancy]] school is also available to [[necromancer]]s or any character with [[spellcasting]] capabilities and an appropriate [[book]]. This school offers an extremely diverse variety of uses, such as healing, direct damage, and [[undead]] creation/destruction.
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The [[Necromancy]] school offers an extremely diverse variety of uses, such as healing, direct damage, and [[undead]] creation/destruction.
  
 
Any character that worships a [[good god]] should avoid using negative energy, as these gods are offended by it.
 
Any character that worships a [[good god]] should avoid using negative energy, as these gods are offended by it.
  
 
==Negative Energy Resistance==
 
==Negative Energy Resistance==
The negative energy resistance [[intrinsic]] (also known as life protection, rN+, or rNeg+) reduces or completely negates the effects of negative energy attacks you receive. Those attacks and effects which aren't fully negated with a single rank are reduced by 50% at rN+, 75% at rN++, and 100% at rN+++. All sources of negative energy resistance stack, and there are a number of sources:
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The '''negative energy resistance''' [[intrinsic]] (also known as '''life protection''', rN+, or rNeg+) reduces or completely negates the effects of negative energy attacks you receive. Those attacks and effects which aren't fully negated with a single rank are reduced by 50% at rN+, 75% at rN++, and 100% at rN+++. All sources of negative energy resistance stack, and there are a number of sources:
 
*[[Pearl dragon armour]]: rN+
 
*[[Pearl dragon armour]]: rN+
 
*Armour of [[positive energy (ego)|positive energy]]: rN+
 
*Armour of [[positive energy (ego)|positive energy]]: rN+

Revision as of 17:03, 4 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Negative energy is one of the most common elemental forces you will encounter as you explore the Dungeon. Both players and monsters can take advantage of negative energy through spells or specially branded weapons, though some monsters also possess innate negative energy abilities.

Negative Energy Sources

The effects of negative energy are far more complicated than most other elemental types, simply because each source functions in a very different way.

The Necromancy school offers an extremely diverse variety of uses, such as healing, direct damage, and undead creation/destruction.

Any character that worships a good god should avoid using negative energy, as these gods are offended by it.

Negative Energy Resistance

The negative energy resistance intrinsic (also known as life protection, rN+, or rNeg+) reduces or completely negates the effects of negative energy attacks you receive. Those attacks and effects which aren't fully negated with a single rank are reduced by 50% at rN+, 75% at rN++, and 100% at rN+++. All sources of negative energy resistance stack, and there are a number of sources:

History

  • Prior to 0.28, plant monsters and forms had rN+++.
  • Prior to 0.27 the first rank of the Black Mark demonspawn mutation provided rN+.
  • Prior to 0.26 draining lowered your skills instead of your maximum HP.
  • Prior to 0.13, draining attacks had no effect on your skills. Instead, they would permanently reduce your experience, potentially forcing you to lose levels. Also, ranks of negative energy resistance were somewhat less effective at reducing damage (33%/66%/100%). Finally, several bugs related to the implementation of rN+ for monsters were fixed.

See Also

List of negative energy resistant monsters