Difference between revisions of "Slime creature"
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− | A high AC can render you nearly immune to five single slime creatures, but five combined into a titanic slime creature will do enough damage to overwhelm nearly any character. As they merge and grow, however, their [[HD]] and [[willpower]] do not increase, which is relevant for many enchantments. | + | A high AC can render you nearly immune to five single slime creatures, but five combined into a titanic slime creature will do enough damage to overwhelm nearly any character. As they merge and grow, however, their [[HD]] and [[willpower]] do not increase, which is relevant for many enchantments. Bigger slimes give less experience than what the individual slimes combined are worth, but ultimately this amount is insignificant. |
==Tips & Tricks== | ==Tips & Tricks== | ||
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*If the slime creatures are already grouped together, kill the ones in the middle first if you can; slime creatures cannot merge if they are separated by a tile or more. | *If the slime creatures are already grouped together, kill the ones in the middle first if you can; slime creatures cannot merge if they are separated by a tile or more. | ||
*The usual tactics of luring individuals away from groups and killing them are vital here. It helps that slime creatures don't make noise. | *The usual tactics of luring individuals away from groups and killing them are vital here. It helps that slime creatures don't make noise. | ||
− | * | + | *Remember that merged slime creatures have the same HD, and hence the same willpower, as unmerged ones. [[Confusing Touch]], [[Slow]], and [[Ensorcelled Hibernation]] will all work just as well on the ginormous blobs as on the little ones. But enormous and titanic slimes are still quite capable of obliterating you even when disabled. Note that 40 will is still quite a lot for an uninvested skill. |
− | *[[Agony]] is also very effective, since, as noted, merged slimes are no stronger-willed than normal ones. Using Agony is effective both when luring slimes off one at a time, or to quickly wear down a titanic slime creature, should you accidentally allow one to be created. Be very careful around merged slimes; 110 damage is enough to one-shot many necromancers when they first meet slime creatures. | + | **[[Agony]] is also very effective, since, as noted, merged slimes are no stronger-willed than normal ones. Using Agony is effective both when luring slimes off one at a time, or to quickly wear down a titanic slime creature, should you accidentally allow one to be created. Be very careful around merged slimes; 110 damage is enough to one-shot many necromancers when they first meet slime creatures. |
*[[Conjure Flame]] or [[Freezing Cloud]] also does a number on them in corridors, especially if you've got some way to stall them in the clouds. | *[[Conjure Flame]] or [[Freezing Cloud]] also does a number on them in corridors, especially if you've got some way to stall them in the clouds. | ||
*You probably don't want to [[Polymorph]] a larger slime creature, unless you like the idea of suddenly fighting two [[storm dragon]]s, a [[glowing orange brain]], a [[ghost moth]], and a [[great orb of eyes]]. A merged slime creature has an 80% chance of splitting and having each resulting slime polymorphed separately. The final number of creatures depends on size: | *You probably don't want to [[Polymorph]] a larger slime creature, unless you like the idea of suddenly fighting two [[storm dragon]]s, a [[glowing orange brain]], a [[ghost moth]], and a [[great orb of eyes]]. A merged slime creature has an 80% chance of splitting and having each resulting slime polymorphed separately. The final number of creatures depends on size: |
Revision as of 21:23, 5 September 2022
slime creature J | |
---|---|
HP | 39-81 |
HD | 11 |
XP | 264 |
Speed | 10 |
AC | 1 |
EV | 4 |
Will | 40 |
Attack1 | 22 (hit: plain)
|
Resistances | rPois+ rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | jelly, slime creature |
Flags | Unbreathing Herd Web immune |
An icky glob of slime, which slithers along the ground, occasionally merging with other nearby globs.
“The very deep did rot: O Christ! |
Useful Info
Slime creatures, a common sight in multiple mid-game branches, can combine to form larger and larger slime creatures. Two slime creatures combined form a “large slime creature”, three a “very large slime creature”, and so on (see below). As their size increases, so does their HP and damage:
A high AC can render you nearly immune to five single slime creatures, but five combined into a titanic slime creature will do enough damage to overwhelm nearly any character. As they merge and grow, however, their HD and willpower do not increase, which is relevant for many enchantments. Bigger slimes give less experience than what the individual slimes combined are worth, but ultimately this amount is insignificant.
Tips & Tricks
- If you’re fighting them in a corridor, you can expect them to merge immediately. If you’re otherwise surrounded, or the closest position is already filled by a slime creature, they’ll merge. Occasionally, if you are positioned diagonally away from a group, they’ll merge.
- There are also a few circumstances under which they’ll separate. If you leave their LOS, they'll soon split up. If the closest move to you is an empty space, there’s a chance that they’ll separate. In practice, if you’re fighting a merged slime creature and there is an adjacent space that is free, they will likely separate.
- Don’t fight them in corridors and try not to fight them once they’ve merged, as they’ll likely be doing much more damage than multiple single slime creatures would. Thankfully, merged slime creatures are easy to spot: in console mode, their glyphs are a light green, as opposed to the dark green of single slime creatures, while tiles has distinct sprites for each size.
- If the slime creatures are already grouped together, kill the ones in the middle first if you can; slime creatures cannot merge if they are separated by a tile or more.
- The usual tactics of luring individuals away from groups and killing them are vital here. It helps that slime creatures don't make noise.
- Remember that merged slime creatures have the same HD, and hence the same willpower, as unmerged ones. Confusing Touch, Slow, and Ensorcelled Hibernation will all work just as well on the ginormous blobs as on the little ones. But enormous and titanic slimes are still quite capable of obliterating you even when disabled. Note that 40 will is still quite a lot for an uninvested skill.
- Agony is also very effective, since, as noted, merged slimes are no stronger-willed than normal ones. Using Agony is effective both when luring slimes off one at a time, or to quickly wear down a titanic slime creature, should you accidentally allow one to be created. Be very careful around merged slimes; 110 damage is enough to one-shot many necromancers when they first meet slime creatures.
- Conjure Flame or Freezing Cloud also does a number on them in corridors, especially if you've got some way to stall them in the clouds.
- You probably don't want to Polymorph a larger slime creature, unless you like the idea of suddenly fighting two storm dragons, a glowing orange brain, a ghost moth, and a great orb of eyes. A merged slime creature has an 80% chance of splitting and having each resulting slime polymorphed separately. The final number of creatures depends on size:
Size Category | Number of Creatures | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Normal | 100% | ||||
Large | 20% | 80% | |||
Very Large | 20% | 80% | |||
Enormous | 20% | 16% | 64% | ||
Titanic | 20% | 16% | 64% |
Note that a slime which fails to split will polymorph into the same sorts of monster as an individual would. That is, you always get the same possibilities based on a "slime creature", but you have a 20% chance of getting one monster regardless of size, and for four-and five-fold merges, you have another 16% chance of losing one in the transformation.