Difference between revisions of "Louise"
Ion frigate (talk | contribs) m (1 revision: medium monsters pt 1; apparently images don't work) |
|||
Line 46: | Line 46: | ||
*The [[Spider's Nest]]:1-4 | *The [[Spider's Nest]]:1-4 | ||
*[[The Vaults]]:1-3 | *[[The Vaults]]:1-3 | ||
+ | |||
+ | <!--spl-bot-begin--> | ||
+ | ==Spells== | ||
+ | |||
+ | {{Spellcaster | ||
+ | |number= | ||
+ | |slot1=[[Stone Arrow]] (3d20) | ||
+ | |slot2=[[Sting]] (d12) | ||
+ | |slot3=[[Blink]] | ||
+ | |slot4=[[Lightning Bolt]] (3d19) | ||
+ | |slot5=[[Banishment]] | ||
+ | |slot6=[[Minor Healing]] | ||
+ | }} | ||
+ | |||
+ | {{clear}} | ||
+ | <!--spl-bot-end--> | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*Getting hit by Banishment without the proper gear is an almost certain death sentence for low-level characters. If you spot Louise and are within easy reach of some [[stairs]], consider making a tactical retreat back to your [[stash]] for whatever [[magic resistance]] gear you have available. | *Getting hit by Banishment without the proper gear is an almost certain death sentence for low-level characters. If you spot Louise and are within easy reach of some [[stairs]], consider making a tactical retreat back to your [[stash]] for whatever [[magic resistance]] gear you have available. | ||
*Her high [[AC]] and [[GDR]] makes her resilient against melee attacks, but less so against ranged attacks or elemental blasts. Her tendency to blink away from a fight makes it even less advisable to try to run in and bash her. Unless her armour and shield provide resistances, she'll take full damage from most elemental spells. | *Her high [[AC]] and [[GDR]] makes her resilient against melee attacks, but less so against ranged attacks or elemental blasts. Her tendency to blink away from a fight makes it even less advisable to try to run in and bash her. Unless her armour and shield provide resistances, she'll take full damage from most elemental spells. |
Revision as of 20:04, 24 January 2013
Louise @ | |
---|---|
HP | 106 |
HD | 13 |
XP | 2251 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 86 |
Attack1 | 17 (hit: plain)
|
Resistances | none |
Vulnerabilities | none |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Unique Spellcaster Actual spells Warm-blooded Evil Speaks |
An unusually heavily armoured spellcaster. |
Contents
Useful Info
Louise is a unique heavily armed spellcaster notorious for sending characters to the Abyss far earlier than they'd like. She's usually armed with a decent weapon, shield, and armour, making her less fragile than the average unique caster.
Spells: Lightning Bolt (3d19), Sting (1d12), Stone Arrow (3d20), Banishment, Blink, Minor Healing
Location
- The Dungeon:14-19
- The Elven Halls
- The Swamp:1-4
- The Snake Pit:1-4
- The Shoals:1-4
- The Spider's Nest:1-4
- The Vaults:1-3
Spells
Spell set | |
---|---|
Slot1 | Stone Arrow (3d20) |
Slot2 | Sting (d12) |
Slot3 | Blink |
Slot4 | Lightning Bolt (3d19) |
Slot5 | Banishment |
Slot6 | Minor Healing |
Tips & Tricks
- Getting hit by Banishment without the proper gear is an almost certain death sentence for low-level characters. If you spot Louise and are within easy reach of some stairs, consider making a tactical retreat back to your stash for whatever magic resistance gear you have available.
- Her high AC and GDR makes her resilient against melee attacks, but less so against ranged attacks or elemental blasts. Her tendency to blink away from a fight makes it even less advisable to try to run in and bash her. Unless her armour and shield provide resistances, she'll take full damage from most elemental spells.