Difference between revisions of "Fireball"
(version bump, strategy stuff) |
(T&T section. also it's technically a 5 range spell, not 6) |
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|maxdmg = 3d37 | |maxdmg = 3d37 | ||
|maxsp = 200 | |maxsp = 200 | ||
− | |range = | + | |range = 5 |
|target = Beam | |target = Beam | ||
|special = Explosion | |special = Explosion | ||
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|dam_denom = 2}} | |dam_denom = 2}} | ||
− | '''Fireball''' is a level 5 [[Conjurations]]/[[Fire Magic]] spell which launches an exploding gout of fire at the targeted tile, dealing unavoidable [[fire]] damage to everything caught in the ensuing 3×3 explosion | + | '''Fireball''' is a level 5 [[Conjurations]]/[[Fire Magic]] spell which launches an exploding gout of fire at the targeted tile, dealing unavoidable [[fire]] damage to everything caught in the ensuing 3×3 explosion. |
==Strategy== | ==Strategy== | ||
− | Fireball is a good midgame attack spell. While | + | Fireball is a good midgame attack spell. While it does less damage than [[Starburst]], Fireball always hits, can be fired an an angle, and has a lower spell level (thus, a lower MP cost). Since this spell ignores EV, is is great against annoying, hard-to-hit foes, like [[List of spriggans|spriggans]] or [[killer bee]]s |
If you learn the quirks of monster movement, you can potentially hit 8 monsters at a time with a single fireball. If your defenses are up to scratch, you may even want to take a hit or two to maximize your damage output, or to avoid running out of MP midfight. | If you learn the quirks of monster movement, you can potentially hit 8 monsters at a time with a single fireball. If your defenses are up to scratch, you may even want to take a hit or two to maximize your damage output, or to avoid running out of MP midfight. | ||
− | Firing it at melee range can be dangerous. Try to aim at a tile behind the foe you're engaged with, or the fireball will hit you. | + | ===Tips & Tricks=== |
− | + | * Firing it at melee range can be dangerous. Try to aim at a tile behind the foe you're engaged with, or the fireball will hit you. | |
− | + | * Fireball's explosion can hit monsters a tile outside [[line of sight]]. While Fireball can't reach past the usual sight radius (even with [[Vehumet]] support), it can be used to hit targets around corners, or through [[fog]]. | |
==Monster Version== | ==Monster Version== |
Revision as of 15:27, 17 June 2023
Fireball | |
---|---|
Level | 5 |
School1 | Conjuration |
School2 | Fire |
Source(s) | Book of the Dragon Book of the Spheres |
Casting noise | 5 |
Spell noise | 15 |
Power Cap | 200 |
Range | 5 |
Flags | Dir or target, Needs tracer |
Hurls an explosive ball of fire. |
Spell Details | |
---|---|
Damage Formula | 3d(3.33+Power/6) fire |
Max Damage | 3d37 |
Max Power | 200 |
Range | 5 |
Targeting | Beam |
To-hit | |
Special | Explosion |
Fireball is a level 5 Conjurations/Fire Magic spell which launches an exploding gout of fire at the targeted tile, dealing unavoidable fire damage to everything caught in the ensuing 3×3 explosion.
Strategy
Fireball is a good midgame attack spell. While it does less damage than Starburst, Fireball always hits, can be fired an an angle, and has a lower spell level (thus, a lower MP cost). Since this spell ignores EV, is is great against annoying, hard-to-hit foes, like spriggans or killer bees
If you learn the quirks of monster movement, you can potentially hit 8 monsters at a time with a single fireball. If your defenses are up to scratch, you may even want to take a hit or two to maximize your damage output, or to avoid running out of MP midfight.
Tips & Tricks
- Firing it at melee range can be dangerous. Try to aim at a tile behind the foe you're engaged with, or the fireball will hit you.
- Fireball's explosion can hit monsters a tile outside line of sight. While Fireball can't reach past the usual sight radius (even with Vehumet support), it can be used to hit targets around corners, or through fog.
Monster Version
The monster version functions similarly to the player version.
The following enemies cast Fireball:
- R Azrael (3d20 damage)
- 2 Balrug (3d23 damage)
- e Deep elf elementalist (3d23 damage)
- q Draconian scorcher (3d26 damage)
- R Efreet (3d15 damage)
- O Erolcha (3d14 damage)
- C Fire giant (3d26 damage)
- h Hell hog (3d20 damage)
- @ Margery (3d33 damage)
- p Occultist (3d21 damage)
- * Orb of fire (3d43 damage)
- D Serpent of Hell (Gehenna) (3d27 damage)
- p Wizard (monster) (3d19 damage)
History
- Prior to 0.20, Delayed Fireball was a spell based on Fireball. It could be learned for only two spell levels if you had already learned regular Fireball. The spell had the same mechanics as regular Fireball, but could be stored for later use.