Difference between revisions of "Ring of dexterity"
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A [[Hill Orc]] in [[plate armour]] will prefer a [[ring of evasion]], but a Dodging-based fighter will appreciate dexterity as a general stat-boosting ring. It boosts damage, EV, SH, and stealth - that's a lot for certain characters. | A [[Hill Orc]] in [[plate armour]] will prefer a [[ring of evasion]], but a Dodging-based fighter will appreciate dexterity as a general stat-boosting ring. It boosts damage, EV, SH, and stealth - that's a lot for certain characters. | ||
+ | ===EV Gain=== | ||
Examples of +6 dexterity on EV gain: | Examples of +6 dexterity on EV gain: | ||
*[[Robe]], 10 Dodging skill, normal [[size]]: +2.4 EV | *[[Robe]], 10 Dodging skill, normal [[size]]: +2.4 EV | ||
*Robe, 16.7 Dodging skill, normal size: +4 EV | *Robe, 16.7 Dodging skill, normal size: +4 EV | ||
*[[Plate armour]] (15 strength), 6.7 Dodging skill, normal size: +1 EV | *[[Plate armour]] (15 strength), 6.7 Dodging skill, normal size: +1 EV | ||
− | The effect of dexterity is linear, so it doesn't matter how much you had before. This doesn't include the effect of shields, weapon strength, etc., so it can be worthwhile to use this ring, even if a [[ring of evasion]] would give more EV. | + | The effect of dexterity is linear, so it doesn't matter how much dex you had before wearing this ring. This doesn't include the effect of shields, weapon strength, etc., so it can be worthwhile to use this ring, even if a [[ring of evasion]] would give more EV. |
==History== | ==History== |
Revision as of 12:10, 20 July 2023
A ring that increases the dexterity of its wearer. |
A +6 ring of dexterity increases the dexterity of the wearer.
Desirability
The more Dodging skill you have, and the less encumbering your body armour, the more you gain out of the dexterity stat. Dexterity also boosts shields and certain weapon's damage (Short Blades, Long Blades, Ranged Weapons).
A Hill Orc in plate armour will prefer a ring of evasion, but a Dodging-based fighter will appreciate dexterity as a general stat-boosting ring. It boosts damage, EV, SH, and stealth - that's a lot for certain characters.
EV Gain
Examples of +6 dexterity on EV gain:
- Robe, 10 Dodging skill, normal size: +2.4 EV
- Robe, 16.7 Dodging skill, normal size: +4 EV
- Plate armour (15 strength), 6.7 Dodging skill, normal size: +1 EV
The effect of dexterity is linear, so it doesn't matter how much dex you had before wearing this ring. This doesn't include the effect of shields, weapon strength, etc., so it can be worthwhile to use this ring, even if a ring of evasion would give more EV.
History
- Prior to 0.27, you could find rings of dexterity with a -4 enchantment; such rings were always cursed. Also, there were stepdowns to both evasion and dexterity, which made dexterity less viable as an overall stat.
- Prior to 0.25, typical enchantment values ranged from 2 to 6 (positive and negative).