Difference between revisions of "Ettin"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine. Even melee characters can win fights | + | *Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine. Even melee characters can win fights against them, but it might require spending some consumables. |
**They have low [[willpower]], so all sorts of [[Hexes]] and [[Evocations]] are good against them. [[Tukima's Dance]] works especially well; it takes away their weapon, which lowers their max damage considerably. | **They have low [[willpower]], so all sorts of [[Hexes]] and [[Evocations]] are good against them. [[Tukima's Dance]] works especially well; it takes away their weapon, which lowers their max damage considerably. | ||
**They aren't resistant to poison. [[Curare]] darts allow you to outrun ettins, allowing you to fight or make a quick escape. | **They aren't resistant to poison. [[Curare]] darts allow you to outrun ettins, allowing you to fight or make a quick escape. | ||
*Still, you should always respect ettins as threats - they can deal up to 128 damage per turn. An ettin camping the entrance to the [[Orcish Mines]] is a reason to ignore that branch for an extended period of time. | *Still, you should always respect ettins as threats - they can deal up to 128 damage per turn. An ettin camping the entrance to the [[Orcish Mines]] is a reason to ignore that branch for an extended period of time. |
Revision as of 15:21, 7 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all giants, see list of giants.
ettin C | |
---|---|
HP | 43-88 |
HD | 12 |
XP | 1127 |
Speed | 10 |
AC | 9 |
EV | 4 |
Will | 40 |
Attack1 | 40 (hit: plain) |
Attack2 | 40 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, ettin |
Flags | Two weapons Speaks Warm-blooded |
A two-headed giant, stronger than most, and able to land devastating blows left and right with its two huge weapons.
“But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying: |
Useful Info
An ettin is a massive, two-headed humanoid, around the threat level of stone giants. They usually dual-wield dire flails or great maces, allowing them to deal massive damage in melee. They can be found in the deepest portions of the Dungeon, the Orcish Mines, the Depths, and the Vaults.
Tips & Tricks
- Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine. Even melee characters can win fights against them, but it might require spending some consumables.
- They have low willpower, so all sorts of Hexes and Evocations are good against them. Tukima's Dance works especially well; it takes away their weapon, which lowers their max damage considerably.
- They aren't resistant to poison. Curare darts allow you to outrun ettins, allowing you to fight or make a quick escape.
- Still, you should always respect ettins as threats - they can deal up to 128 damage per turn. An ettin camping the entrance to the Orcish Mines is a reason to ignore that branch for an extended period of time.