Difference between revisions of "Wand of acid"

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m (0.29 history note)
m (Tips & Tricks: remove the high-tier note, since < HD 5 mons on D:3 can still use 'em)
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===Tips & Tricks===
 
===Tips & Tricks===
 
*Corrosion on monsters doesn't stack.
 
*Corrosion on monsters doesn't stack.
*Beware of [[Ijyb]], the goblin with a wand (of acid). Bolt wands are easily the most dangerous wand for a D:3 or so character to face. Thankfully, wands of acid can only be fired at range 5. Other monsters require an [[HD]] of at least 5 to use this; by then, you should have enough HP to tank the first hit.
+
*Beware of [[Ijyb]], the goblin with a wand (of acid). Bolt wands are easily the most dangerous wand for a D:3 or so character to face. Thankfully, wands of acid can only be fired at range 5.
  
 
==History==
 
==History==

Revision as of 21:03, 4 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of acid
Icon Wand of acid.png
A magical device which throws a bolt of corrosive acid.

A wand of acid shoots a Corrosive Bolt, a powerful, somewhat inaccurate bolt which inflicts corrosion on its targets.

Players will deal 4d(5.5 + 10.5 * Evocations/20) acid damage with this wand.[1] Players have a to-hit of 10.6 + (3.5 * Evocations)/25.[2]

Monsters will deal 3d(7 + (30 + HD)/12) damage with this wand.[3]

It is mutually exclusive with the wand of light and wand of quicksilver.

Strategy

Wands of acid apply the Corrosion status, which lowers monster AC significantly. This can provide a surprising boost to damage, especially against tough enemies like orbs of fire, especially when using fast weapons like Short Blades.

These wands are also good as a backup attack. A Corrosive Bolt is effectively a level 6 spell, and with a few points into Evocations, as strong as one. Plus, only a few monsters resist acid.

Tips & Tricks

  • Corrosion on monsters doesn't stack.
  • Beware of Ijyb, the goblin with a wand (of acid). Bolt wands are easily the most dangerous wand for a D:3 or so character to face. Thankfully, wands of acid can only be fired at range 5.

History

  • Prior to 0.29, monsters dealt more damage with this wand. Also, the wand of light and wand of quicksilver weren't introduced yet, so acid was in 100% of games.
  • Prior to 0.26, bolts would have their range reduced by 1 for each target you hit.
  • Prior to 0.21, wands of acid could hold at most 15 charges.
  • Wands of acid were added in 0.18.

References

  1. zap-data.h:1391 (0.30.0)
    Specifically, you'll deal 4d(13/4 + 3 * pow/20) damage, for pow = 15 + 3.5 * Evocations (evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost.
  2. zap-data.h:1392 (0.30.0)
  3. zap-data.h:1393 (0.30.0)
Wands
Acid / Light / QuicksilverIceblast / Roots / WarpingCharming / Paralysis
DiggingFlameMindburstPolymorph