Difference between revisions of "Sickness"

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{{flavour|You have been sickened, and your health will no longer regenerate.}}
 
{{flavour|You have been sickened, and your health will no longer regenerate.}}
'''Sickness''' is a [[status effect]] that prevents characters from naturally healing [[HP]] until it wears off.
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'''Sickness''' is a [[status effect]] that prevents characters from naturally regenerating [[HP]] until it wears off. It does not affect [[Trog]]'s Hand, [[Jiyva]] regeneration, or [[ambrosia]]. Other, non-regeneration sources of healing work normally.
  
==Sources of sickness==
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==Sources==
 
*Being within [[line of sight]] of an [[ancient zyme]].
 
*Being within [[line of sight]] of an [[ancient zyme]].
  
==Dealing with sickness==
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==Dealing with==
*[[Undead]] and [[nonliving]] species and forms ([[Ghoul]], [[Mummy]], bloodless [[Vampire]], [[Djinn]], [[Statue Form]], [[Storm Form]], [[Necromutation]], [[Shadow Form]], [[Wisp Form]]) have sickness immunity, as do all undead, nonliving, [[insubstantial]], [[demonic]], and [[holy]] monsters.
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'''Immunity'''
*Certain [[demonspawn]] may get sickness immunity as part of the [[Foul Stench]] [[demonspawn mutation]].
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*[[Undead]] ([[Ghoul]], [[Mummy]], bloodless [[Vampire]], [[lichform]]) and [[nonliving]] ([[Gargoyle]], [[Djinn]], [[Statue Form]], [[Storm Form]], [[Wisp Form]]) creatures are immune to sickness.
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*[[Miasma]] immunity confers immunity to sickness. This includes [[demonspawn]] with the [[Foul Stench]] mutation, and players in [[Shadow Form]].
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*[[Zin]]'s Vitalisation provides temporary immunity (but does not cure existing sickness).
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'''Curing'''
 
*Quaffing a [[potion of cancellation]] cures sickness.
 
*Quaffing a [[potion of cancellation]] cures sickness.
*[[Elyvilon]]'s Purification ability will cure sickness, while [[Zin]]'s Vitalisation ability provides temporary immunity to sickness.
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*[[Elyvilon]]'s Purification also cures sickness.
  
 
==History==
 
==History==
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*Prior to [[0.19]], sickness had a chance to cause a single point of temporary [[stat]] damage.
 
*Prior to [[0.19]], sickness had a chance to cause a single point of temporary [[stat]] damage.
 
*Prior to [[0.17]], casting [[Haunt]] could inflict sickness.
 
*Prior to [[0.17]], casting [[Haunt]] could inflict sickness.
*Prior to [[0.15]], [[kobold]]s would recover from sickness more quickly than other species.
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*Prior to [[0.15]], [[Kobold]]s would recover from sickness more quickly than other species.
 
*Prior to [[0.13]], sickness was one of the many unique [[needle]] [[brand]]s.
 
*Prior to [[0.13]], sickness was one of the many unique [[needle]] [[brand]]s.
 
*Prior to [[0.10]], eating contaminated [[chunk]]s would occasionally cause you to become sick. [[Saprovore]]s were partially protected from this. In [[0.13]], [[nausea]] was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.
 
*Prior to [[0.10]], eating contaminated [[chunk]]s would occasionally cause you to become sick. [[Saprovore]]s were partially protected from this. In [[0.13]], [[nausea]] was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 21:55, 17 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
You have been sickened, and your health will no longer regenerate.

Sickness is a status effect that prevents characters from naturally regenerating HP until it wears off. It does not affect Trog's Hand, Jiyva regeneration, or ambrosia. Other, non-regeneration sources of healing work normally.

Sources

Dealing with

Immunity

Curing

History

  • Prior to 0.28, the status changed colour depending on remaining duration (red -> pink -> yellow).
  • Prior to 0.27, sickness was cured by drinking a potion of curing instead of a potion of cancellation. Also, increased regeneration rates would cause it to wear off more quickly.
  • Prior to 0.26, sickness healed slower if hungry.
  • Prior to 0.19, sickness had a chance to cause a single point of temporary stat damage.
  • Prior to 0.17, casting Haunt could inflict sickness.
  • Prior to 0.15, Kobolds would recover from sickness more quickly than other species.
  • Prior to 0.13, sickness was one of the many unique needle brands.
  • Prior to 0.10, eating contaminated chunks would occasionally cause you to become sick. Saprovores were partially protected from this. In 0.13, nausea was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.