Difference between revisions of "Force Lance"
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''For the [[unrand]] polearm, see [[Force Lance (unrand)]].'' | ''For the [[unrand]] polearm, see [[Force Lance (unrand)]].'' | ||
| − | {{ | + | {{monster spell info}} |
'''Force Lance''' is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's [[HD]] and target [[size]]. If the target is a monster, it is briefly stunned (4-9 [[aut]]s). The maximum distance is <code>2 + 6 * [[HD]]/25</code> tiles. | '''Force Lance''' is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's [[HD]] and target [[size]]. If the target is a monster, it is briefly stunned (4-9 [[aut]]s). The maximum distance is <code>2 + 6 * [[HD]]/25</code> tiles. | ||
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==History== | ==History== | ||
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{{Spell | {{Spell | ||
|name=Force Lance | |name=Force Lance | ||
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|dam_num = 2 | |dam_num = 2 | ||
|dam_denom = 6}} | |dam_denom = 6}} | ||
| + | }} | ||
*Prior to [[0.25]], Force Lance was a level 4 [[Translocations]]/[[Conjurations]] spell available to players. | *Prior to [[0.25]], Force Lance was a level 4 [[Translocations]]/[[Conjurations]] spell available to players. | ||
*Prior to [[0.16]], Force Lance was a level 4 pure [[Conjurations]] spell, was less accurate, and did not knock enemies back as effectively. | *Prior to [[0.16]], Force Lance was a level 4 pure [[Conjurations]] spell, was less accurate, and did not knock enemies back as effectively. | ||
Latest revision as of 20:15, 28 May 2026
For the unrand polearm, see Force Lance (unrand).
| | |
|---|---|
| Casting noise | 4 |
| Spell noise | 0 |
| Range | 3 |
| Flags | Dir or target, Monster, Needs tracer |
| Fires a shaft of concussive force. If the impact deals damage, it may knock the target back. If this knockback causes the target to hit a wall or another creature, both will take additional damage. |
Force Lance is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's HD and target size. If the target is a monster, it is briefly stunned (4-9 auts). The maximum distance is 2 + 6 * HD/25 tiles.
If it would knock a creature into impassable terrain (walls, deep water, lava, through a monster), movement is stopped and the target takes impact damage instead. It cannot move stationary monsters like statues or oklob plants.
The following enemies cast Force Lance:
- e
Deep elf knight (3d14(+2d14) damage) - v
Polterguardian (3d14(+2d14) damage) - R
Rakshasa (3d14(+2d14) damage) - N
Salamander mystic (3d14(+2d13) damage) - Q
Tengu conjurer (3d11(+2d9) damage) - *
Wretched star (3d14(+2d13) damage)
The following enemies may be able to cast Force Lance, depending on their spell set:
- &
Pandemonium lord (3.4% chance)
Strategy
Force Lance can push you off stairs, so be careful when stair dancing. In other cases, the knock back is usually a minor nuisance, though it can mess with your positioning. It can be particularly bad for melee characters, who have to spend turns moving towards the enemy.
History
| | |
|---|---|
| Level | 4 |
| School1 | Translocation |
| School2 | Conjuration |
| Source(s) | |
| Casting noise | 5 |
| Spell noise | 5 |
| Spell Details | |
|---|---|
| Damage Formula | 2d(6+Power/6) |
| Max Damage | 2d(22.66) ~ 23.66 |
| Max Power | 100 |
| Range | 4 |
| Targeting | Beam |
| To-hit | 10+Power/7 |
| Special | Knockback |
- Prior to 0.25, Force Lance was a level 4 Translocations/Conjurations spell available to players.
- Prior to 0.16, Force Lance was a level 4 pure Conjurations spell, was less accurate, and did not knock enemies back as effectively.
- Prior to 0.14, Force Lance was a level 5 spell.
- Prior to 0.13, Force Lance was a level 2 spell in the book of Conjurations with less range and damage.
- Force Lance was added in 0.12.