Merfolk javelineer
Revision as of 06:02, 21 December 2012 by Ion frigate (talk | contribs) (1 revision: medium monsters pt 2)
merfolk javelineer m | |
---|---|
HP | 69 - 87 |
HD | 13 |
XP | 1208 |
Speed | 10 (swim: 60%) |
AC | 0 |
EV | 14 |
Will | 69 |
Attack1 | 16 ( |
Attack2 | 17 (hit: plain)
|
Resistances | none |
Vulnerabilities | none |
Habitat | amphibious water |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Warm-blooded Archer Speaks |
A sinewy merfolk fighter with a piercing gaze and a large bundle of javelins. |
Useful Info
Merfolk javelineers are powerful merfolk who inhabit the Shoals. They hurl javelins and throwing nets with great force.
Tips & Tricks
- They often carry branded javelins, so characters looking for good throwing weapons should stop by the Shoals. These monsters deal a lot of damage, so stay away if you have low EV. Repel Missiles or Deflect Missiles is recommended. They're not quite as bad as deep elf master archers, but they tend to appear in greater numbers and with more friends.
- Javelineers often carry silver ammunition. Transmuters and the heavily mutated should expect heavy damage output from these.