Terpsichore
Terpischore p | |
---|---|
HP | 140 |
HD | 18 |
XP | ? "?" is not a number.
|
Speed | 10 |
AC | 7 |
EV | 25 |
Will | 144 |
Attack1 | 30 (hit: plain)
|
Resistances | rPois+, rC+, rN+, rRot, rTorm |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | High |
Uses | Weapons & armour |
Holiness | Undead |
Size | Medium |
Type | phantom, phantom |
Flags | Unique Spellcaster See invisible Evil Deflect missiles Actual spells Speaks |
A spectre of unearthly beauty, dancing through the air without stopping to rest or take a bow. |
Contents
Useful Info
Terpischore was a theoretical unique phantom who magically inspired all weapons in your line of sight to rise and "dance" with you, as though affected by a hostile Tukima's Dance spell. She was somewhat durable herself, and had a permanent Deflect Missiles effect up at all times, but the bigger threat lay in whatever potential branded allies she could raise.
Spells: Tukima's Ball, Swiftness, Corona, Blink, Cantrip
Tips & Tricks
Depending on where you faced her, Terpsichore's difficulty could vary tremendously. If you knew she was around, picking up all errant weapons would effectively disarm her.
History
Terpsichore was designed before 0.8 was released. However, her Tukima's Ball spell was deemed too broken to merit actually including her in the game; alone she was pathetic, and with more than one or two weapons around she would devastate characters. At present there are no plans to incorporate her.
Trivia
Terpsichore was the Greek muse of dance.
- Obsolete articles
- Hit type
- Plain flavour
- Poison resistance
- Cold resistance
- Negative energy resistance
- Rot resistance
- Torment resistance
- Holy vulnerability
- High intelligence
- Weapons armour
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Unique monsters
- Spellcaster
- See invisible
- Evil
- Evil monsters
- Deflect Missiles
- Actual spells
- Speaking monster
- Monsters
- Obsolete monsters