Norris
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Norris @ | |
---|---|
HP | 214 |
HD | 20 |
XP | 5062 |
Speed | 10 |
AC | 1 |
EV | 9 |
Will | 133 |
Attack1 | 36 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Evil Fighter See invisible Speaks Spellcaster Unique Warm-blooded |
A relaxed peace-in-death cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or him who dies — “both” would probably be the best option.
“Death and death alone gives meaning to life and this meaning is entirely negative.” |
Useful Info
Norris is a dangerous unique spell caster. While he generally arrives unarmoured and has no resistances, he tends to open combat by debilitating you with spells before sweeping in with powerful two-handed weapon attacks.
Location
- The Dungeon:17-19
- The Elven Halls:2-3
- The Swamp:2-4
- The Shoals:2-4
- The Snake Pit:2-4
- The Spider's Nest:2-4
- The Vaults:1-3
Spells
Spell set | |
---|---|
Slot1 | Brain Feed |
Slot2 | Smiting (7-17) |
Slot3 | Invisibility |
Slot4 | Confuse (50% success rate when MR=62) |
Slot5 | Paralyse (50% success rate when MR=62) |
Slot6 | Minor Healing (2d10) |
Tips & Tricks
- He has decent HP, but little staying power. While you can protect against some of his spells with See invisible, Clarity, Stasis, or high magic resistance, hitting him with a fast overwhelming offense gives him little time for trickery. Just be aware that he hits hard in melee; flimsy characters may find it worth enduring some smites and intelligence damage to keep him at range.
- Norris also appears in Dungeon Sprint: Red Sonja.
Trivia
His tile used to show him carrying a surfboard, until the historical accuracy police took it away.