Ball lightning

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Revision as of 05:27, 30 April 2014 by DC Malleus (talk | contribs) (Further grammar updates)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.
ball lightning *Ball lightning.png
HP 1
HD 12
XP 752
Speed 20
AC 0
EV 10
Will Immune
Attack1 5 (hit: plain)


Resistances rF+++, rC+++,
rElec+++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rWind, rConstr,
rDrown, rWater
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Little
Type ball lightning, ball lightning
Flags Glows
Insubstantial
Levitate
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.

Useful Info

Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a few tiles. It also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, and some player ghosts can cast).

Tips & Tricks

  • Electricity resistance renders it a whole lot less terrifying.
  • Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or zap a wand of magic darts.
  • Ball lightning is conjured into existence, not summoned, so neither Abjuration nor Recall has an effect on it.

History

Prior to 0.14, they were permanently confused and would move erratically.