Wand of digging

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Revision as of 09:27, 7 June 2023 by Hordes (talk | contribs) (/digging charge nerf was very significant)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of digging
Icon Wand of digging.png
A magical device which drills tunnels through unworked rock.

A wand of digging will remove a straight line of rock walls in the direction zapped; a targeter allows you to determine the exact path the line will take.

It can affect rock walls, whether normal or transparent, and certain strange types of walls (such as the walls of the Slime Pits, Pandemonium, or the translucent membranes in Cigotuvi's Fleshworks). It can also affect inanimate statues and iron grates. Digging has no effect on non-rock walls, such as stone walls, metal walls, crystal walls, "unnaturally hard" walls, etc.

Strategy

A wand of digging is quite useful for digging passages into otherwise inaccessible areas, to escape incoming enemies, or to create corridors or kill holes to fight enemies one at a time. It can also be used to broaden existing corridors to increase access to a monster (say, by a summoner aiding his horde).

Even formicids can benefit from a wand of digging, as it digs tunnels without draining you.

History

  • Prior to 0.23, wand of digging charges were significantly more common.
  • Prior to 0.22, the wand could not be aimed past existing walls, reducing its precision.
  • Prior to 0.20, this wand could not destroy inanimate statues.
  • Prior to 0.14, this effect was also available through use of the level 4 Earth Magic spell Dig.
  • Prior to 0.12, monsters would never use wands of digging.
Wands
Acid / Light / QuicksilverIceblast / Roots / WarpingCharming / Paralysis
DiggingFlameMindburstPolymorph