Hellion
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
hellion 2 | |
---|---|
HP | 25-52 |
HD | 7 |
XP | 384 |
Speed | 12 |
AC | 5 |
EV | 10 |
Will | 60 |
Attack1 | 10 (hit: plain)
|
Resistances | damnation rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Demonic |
Size | Medium |
Type | hellion, hellion |
Flags |
A hateful demon, desirous to see all life destroyed by its damnation. |
Contents
Useful Info
Hellions are dangerous tier-2 demons that blast you with smite-targeted damnation, dealing moderate damage no matter your AC or resistances. They are found in Pandemonium and the Hells, and can be summoned by many spellcasting monsters through the Summon Greater Demon spell.
Spells
Spell set I | ||
---|---|---|
Slot1 | Call Down Damnation (3d15) | Magical flag |
Tips & Tricks
- On their own, hellions aren't dangerous to an extended character. The problem is when you combine damnation with torment, or when you have 12 of them shooting at once. Damnation never misses and ignores AC, and hellions can fire 2 bursts per turn. This is a problem after you've had your HP cut in half (by torment) a couple times.
- They are relatively fragile and have few resistances. Melee characters can use javelins, a wand of iceblast / roots, or The Shining One's Cleansing Flame to take them out. Casters can just hit them with a preferred spell.
- Keep in mind what does and doesn't work against hellions:
- Hellions can't see invisible, so a potion of invisibility works in a pinch.
- Silence does not prevent demonic spellcasting.
- Hellions have moderate willpower, so status wands can work, and a scroll of fear can scare them off with some reliability.
- If you have a friendly hellion serving you, be careful not to stand next to its target. It will make no attempt to preserve you if you walk into its damnation blast zone.