Granite talisman

From CrawlWiki
Revision as of 19:35, 7 October 2023 by Hordes (talk | contribs) (Strategy)
Jump to: navigation, search
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
An rough-hewn stone icon. Transforms the user into a slow, stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. Shapeshifting skill increases armour granted. While transformed, any equipped body armour, gloves and boots are melded.

A granite talisman is a talisman that changes you into Statue Form, granting you the durability (and speed) of a statue.

Useful Info

When eVoked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Statue Form has the following effects:

Combat Bonuses

  • HP Bonus: 130% HP
  • Innate AC: 31 - 38 AC, scales linearly with Shapeshifting past minimum skill. (+1 AC per 1.43 levels)
  • Unarmed Combat: 12 base damage.
  • All melee damage, including from weapons, is increased by 50% (after AC is applied).

Resistances

Restrictions

  • Melded Gear: Body armour, gloves, boots.
  • All actions slowed by +50%, as if you were slowed. This stacks with the slow status.
  • Species movement delay set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).
  • If you are an amphibious species, you can stand in deep water, but you get all the normal penalties from both shallow and deep water (statues can't swim).

Statue Form has a minimum Shapeshifting skill of 16, below which you get an HP penalty. It has a maximum skill of 25, where skill has no further impact.

Gargoyles cannot use this item, as they are already made out of stone.

Strategy

Being slow is always dangerous, but Statue Form is very durable. Unlike many forms, you get to keep a shield. And unlike heavy body armour, you have your full, unencumbered EV. With high HP, AC, EV, and decent SH, you'll be tougher than any other form. Overall, a fairly strong form for Unarmed Combat users. Also has great resistances; torment resistance in particular is valuable in extended.

Statue Form only boosts Unarmed Combat. Other characters can use it for its defenses or resistances, but will find it less useful.

  • This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not useless, as support magic can be very helpful.
  • Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.
  • Like spells, Ranged Weapons are slowed with no damage boost.

In a 3-rune game, these characters should generally focus on Fighting and other defensive skills before using Statue Form. In extended, however, the torment resistance can give this form more merit.

Tips & Tricks


Humanoid Palentonga Naga Djinni Octopode Felid
Statue form humanoid.png File:Statue form palentonga.png Statue form naga.png Statue form djinni.png Statue form octopode.png Statue form felid.png

History

  • Will be introduced in 0.31, as part of the transformation overhaul. Previously implemented as a spell, Statue Form.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form