Merfolk (monster)

From CrawlWiki
Revision as of 14:08, 26 April 2013 by MoogleDan (talk | contribs) (Added loot)
Jump to: navigation, search
Version 0.11: This article may not be up to date for the latest stable release of Crawl.


For the player race, see merfolk. For a list of merfolk monsters, see List of merfolk

merfolk mMerfolk.png
HP 18 - 54
HD 9
XP 188
Speed 10 (swim: 60%)
AC 4
EV 12
Will 36
Attack1 14 (hit: plain)


Resistances rPois+, rC+
Vulnerabilities None
Habitat amphibious water
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Warm-blooded
Speaks
Half fish, half man, the merfolk are citizens of both water and land, and they'll fiercely protect their chosen territory.

Useful Info

Merfolk are the nimble, aquatic humanoids who defend the Shoals from interlopers. They are only lightly armoured but may carry decent weapons, usually polearms or javelins. Be careful not to face them in the water, as they gain combat bonuses when in their own element.

Variant Merfolk

You may encounter a merfolk berserker while exploring one particular vault. These extra-beefy merfolk can call upon Trog for various benefits, and carry a powerful polearm as well as several potions of berserk rage.

Spells: Berserker Rage, Trog's Hand, Brothers in Arms

A particularly angry merfolk warrior, toting a sharp and bloody polearm.

Tips & Tricks

These are the among the easiest opponents you'll encounter while exploring the Shoals. Don't let them wail on you with branded weapons, but you can usually save them for last while dealing with deadlier opponents.