Vampire (monster)
vampire V | |
---|---|
HP | 21-46 |
HD | 6 |
XP | 213 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | 48 |
Attack1 | 15 (hit: plain) |
Attack2 | 15 (bite: vampiric)
|
Resistances | rC+, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | vampire, vampire |
Flags | Actual spells Speaks Blood scent Evil Spellcaster Warm-blooded See invisible |
A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. It has power over beasts and the minds of lesser men, and can appear in the form of a bat. |
Contents
Useful Info
Vampires are undead opponents who focus on nefarious, backhanded attacks to defeat their enemies. If kept alive for too long, they'll flood you with summoned vermin (from the benign bat to the dreaded orange rat) and sneak attack you while invisible. They are uncommonly found in the middle floors of the Dungeon, and are a common sight in the Crypt along with their more advanced brethren.
Spells
Spell set | |
---|---|
Slot1 | Vampire Summon |
Slot2 | Confuse |
Slot3 | Invisibility |
Slot4 | none |
Slot5 | Vampire Summon |
Slot6 | Vampire Summon |
Tips & Tricks
- They aren't very difficult, considering where you meet them. Whack them with a holy weapon or tear them apart with Dispel Undead.
- Don't allow their orange rats to have too many opportunities to chew on you. Nobody likes draining attacks.
History
In 0.12 their Vampire Summon spell will be removed, and replaced with a monster version of Vampiric Draining, making them less annoying in general but more dangerous in melee.
Categories:
- Hit type
- Plain flavour
- Bite type
- Vampiric flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Speaking monster
- Blood scent
- Evil
- Evil monsters
- Spellcaster
- Warm-blooded
- See invisible
- Monsters
- Crystal Ball Articles