Lightning spire

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Revision as of 21:08, 21 September 2013 by MoogleDan (talk | contribs) (Added version tag, minor touch-ups, added 0.13 tiles tag)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.
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lightning spire {Lightning spire.png
HP 9-24
HD 3
XP 28
Speed 10
AC 13
EV 3
MR Immune
Attack1
Attack2
Attack3
Attack4
Max Chunks 0
Type of Meat None
Resistances rF++, rC++,
rElec++, rPois++,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Small
Type lightning spire, lightning spire
Flags Stationary
No poly
Silence immune
This contraption, made from a coil and a rod, is buzzing with electricity and can shoot it far, zapping anyone who comes into range.

Useful Info

Lightning spires are uncommon defensive structures whose purpose is simple: to shoot electricity at any hero who stumbles into their range. They are fairly fragile, but immune to most elemental spells. They are extremely rare, but can be found defending certain vaults, including one rune vault in the Abyss.

Spells: Lightning Bolt (3d6)

Tips & Tricks

  • Their attacks are weak enough that most characters can survive charging in and smashing them, but electricity resistance wouldn't hurt (and is very highly recommended if you intend to charge a pack of them).
  • Ranged fighters can handle them easily by shooting them to death from outside their range. Fire as soon as they enter your line of sight.
  • In the Zot Defense minigame, you can summon your own lightning spires once you hit level 19.