Maurice
Maurice @ | |
---|---|
HP | 60 |
HD | 5 |
XP | 469 |
Speed | 10 |
AC | 1 |
EV | 13 |
Will | 26 |
Attack1 | 9 (hit: steal)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Speaks Spellcaster Unique Warm-blooded |
A sly, conniving thief. In his profession, Maurice is considered a legend — at least according to himself. He is skilled, nonetheless, and among all the thieves and rogues lured by the Orb, Maurice is undoubtedly the most crafty.
“'Stop thief! Stop thief!' There is a magic in the sound. The tradesman leaves his counter, and the car-man his waggon; the butcher throws down his tray; the baker his basket; the milkman his pail; the errand-boy his parcels; the school-boy his marbles; the paviour his pickaxe; the child his battledore. Away they run, pell-mell, helter-skelter, slap-dash: tearing, yelling, screaming, knocking down the passengers as they turn the corners, rousing up the dogs, and astonishing the fowls: and streets, squares, and courts, re-echo with the sound.” |
Contents
Useful Info
Maurice is a unique thief who is perfectly happy to separate you from your hard-earned loot. He likes nothing more than sneaking up on you while invisible to pick your pockets as he attacks you, dealing damage and taking a random item (or gold) from you inventory. Thankfully, you can get your gear back... if you can find him again. He generates with a cloak and dagger or short sword, some gold, and often a decent wand.
Location
- The Dungeon:8-13
- The Orcish Mines
Spells
Spell set | |
---|---|
Slot1 | none |
Slot2 | none |
Slot3 | Invisibility |
Slot4 | Swiftness |
Slot5 | Blink |
Slot6 | Teleport Self |
Tips & Tricks
- Being able to see invisible will give you the chance to blast him on sight instead of letting him start the battle by taking your best attack wand.