Paralyse

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Paralyse is a monster-only spell which attempts to induce paralysis, temporarily rendering you unable to move, attack, or defend yourself. Your SH value is set to 0 for the duration while your EV is reduced to near-zero (the actual number depends on your size and a few other factors), giving any nearby enemies several turns to tear you to pieces (though your AC and GDR continue to function as normal). Fortunately, it first has to overcome your magic resistance, and players wearing an amulet of stasis are immune to the effect entirely. Also, if you were waiting for a teleport to kick in, that will still occur when enough time has passed. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). Like most Hexes, its spellpower is 4 × monster's HD.

The following monsters can always cast Paralyse:

5 Grinder.png Grinder(24 spellpower)

o Orc sorcerer.png Orc sorcerer(36 spellpower)

V Vampire knight.png Vampire knight(44 spellpower)

G Great orb of eyes.png Great orb of eyes(48 spellpower)

@ Rupert.png Rupert(64 spellpower)

H Sphinx.png Sphinx(64 spellpower)

& Ereshkigal.png Ereshkigal(72 spellpower)

@ Norris.png Norris(80 spellpower)


These monsters may have Paralyse in their spell set:

e Deep elf mage.png Deep elf mage(24 spellpower)

O Erolcha.png Erolcha(24 spellpower)

O Ogre mage.png Ogre mage(40 spellpower)

p Wizard.png Wizard (monster)(40 spellpower)

L Lich.png Lich(80 spellpower)

L Ancient lich.png Ancient lich(108 spellpower)

L Antique lich.png Antique lich(108 spellpower)

Giant eyeballs do not cast this spell; their paralyzing gaze is a special ability that does not require line of fire and does not check magic resistance.

History

Paralyse
Level 4
School1 Enchantments
School2
School3
Source(s)
Casting noise 0
Spell noise 0

Paralyse was also a player-available level 4 Enchantments spell which temporarily prevented a monster from moving or attacking. Paralyzed opponents were rendered defenseless, and additionally were vulnerable to Stabbing attacks, making the spell excellent for escaping powerful monsters or disabling them for quick dispatching. It also had to overcome magic resistance. It was removed in 0.4 in favor of Petrify.

Although the spell is no longer available, you can duplicate its effect with a wand of paralysis or paralysis-branded needle.