Wizard statue
Revision as of 19:14, 8 April 2014 by CommanderC (talk | contribs) (Undo revision 26716 by CC Bot (talk))
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
wizard statue 8 | |
---|---|
HP | 70 |
HD | 8 |
XP | 561 |
Speed | 10 |
AC | 12 |
EV | 1 |
Will | Immune |
Attack1 | 20 (weapon only: plain)
|
Resistances | rF++, rC++, rElec++, rPois++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Non-living |
Size | Large |
Type | statue, statue |
Flags | Archer Artificial No poly Speaks Stationary Vault |
In this land of magic, it'd be foolish to assume that a statue of a wizard is always an inert piece of rock. This statue's hands and staff have very little dust compared to the base, suggesting it is capable of making magical gestures. The trap is too obvious, but dealing with it might not be. |
Useful info
Wizard statues are a form of animated statue which attacks you with a variety of powerful magic. They are only ever found in rare Dungeon vaults.
Spells
Spell set | |
---|---|
Slot1 | Freezing Cloud (2d17) |
Slot2 | Mephitic Cloud |
Slot3 | Throw Icicle (3d16) |
Slot4 | Confuse |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- If you intend to charge in and smash them in melee, use rC+ and conservation (or at least drop your potions first) in preparation for the inevitable ice attacks. Having some poison resistance will negate Mephitic Cloud, and clarity or high magic resistance will make it much less likely for you to wind up confused.
- Statues are stationary and don't regenerate, so you can hit them with ranged weapons from the edge of your line of sight, stepping away to recover if injured.
Categories:
- 0.13 articles
- Weapon only type
- Plain flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 2
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- High intelligence
- Starting equipment
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Archer flag
- Artificial
- No poly
- Speaking monster
- Stationary
- Vault monsters
- Monsters
- Spellcaster
- Vault-only monsters