Boggart
boggart g | |
---|---|
HP | 20-41 |
HD | 6 |
XP | 295 |
Speed | 12 |
AC | 0 |
EV | 12 |
Will | 56 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | boggart, boggart |
Flags | Actual spells See invisible Spellcaster Warm-blooded |
A malevolent and dangerous little sprite. The shadowy illusions it summons may not be real, but they'll kill you all the same, if you don't get their master first.
“He thinks every bush a boggart.” |
Useful Info
Boggarts are extremely fragile creatures that are nonetheless capable of surprising a careless character by turning invisible and summoning hordes of creatures. They are occasionally found in the later portions of the Dungeon, as well as in the Vaults.
Spells
Spell set | |
---|---|
Slot1 | Shadow Creatures |
Slot2 | Shadow Creatures |
Slot3 | Invisibility |
Slot4 | Blink Away |
Slot5 | Shadow Creatures |
Slot6 | none |
Tips & Tricks
You don't need anything more than innate MR to deal with a boggart's Hexes: at HD 2, they'll rarely if ever get through. Their summons are the real danger, as they can very quickly overwhelm an unprepared character. See invisible is useful, as they tend to turn invisible at the start of a fight, and a blinking, invisible summoner is a major and difficult-to-locate threat.
They have low HP and MR, so zapping or casting Disintegration, Fireball, Paralyze, Enslavement, Confusion, and Polymorph are all safe options. Just make sure to disable them quickly, as it only takes a few rounds for them to summon massive amounts of dangerous reinforcements. Bolt spells (e.g. from a wand of fire or wand of cold) are useful for taking out the boggart if it surrounds itself with allies before you are able to kill it.