Deep elf blademaster
deep elf blademaster e | |
---|---|
HP | 89-117 |
HD | 16 |
XP | 2584 |
Speed | 15 |
AC | 0 |
EV | 25 |
Will | 128 |
Attack1 | 25 (hit: plain) |
Attack2 | 25 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Fighter Speaks A user has suggested the deletion of this page. Reason: Replaced by Template:Two weapons flag Warm-blooded |
A champion of the deep elves, who scorns magic and is devoted to the study of the sword. A blademaster wields two weapons with astonishing dexterity and speed. |
For a list of all deep elves, see list of deep elves.
Useful Info
Deep elf blademasters are the most powerful melee fighters of the deep elves, moving fast, hitting many times per turn, and dual-wielding powerful cutlasses or quick blades. A few of them can be found guarding the treasure vaults of the Elven Halls, but they can rarely appear elsewhere in the Elven Halls, in the Depths, or in the Vaults.
Tips & Tricks
Deep elf blademasters don't hit quite as hard as a stone giant, but they hit fast, landing several blows with branded weaponry per turn. This makes them significantly deadlier to lightly armoured characters, but any character should try to avoid allowing them to engage in melee for very long. If possible, engage them at range and take them out before they can start slicing.
Haste will allow most player species to match them in terms of speed, greatly increasing your ability to take them out quickly and allowing you to flee on foot if necessary. Summoned allies can also distract and delay them, dealing damage and giving you time to get farther away or pelt them with other attacks.
Unlike the other denizens of the Elven Halls, blademasters actually have very respectable evasion. Try using unavoidable spells such as Air Strike, Fireball, Chain Lightning, or the various Cloud spells to negate that advantage entirely.