Guardian serpent

From CrawlWiki
Revision as of 00:10, 29 April 2014 by Spudwalt (talk | contribs) (Tips & Tricks)
Jump to: navigation, search
Version 0.14: This article may not be up to date for the latest stable release of Crawl.

For a list of all snakes, see list of snakes.

guardian serpent SGuardian serpent.png
HP 30-58
HD 8
XP 457
Speed 15
AC 6
EV 14
Will 64
Attack1 26 (hit: plain)


Resistances rPois+
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Uses nothing
Holiness Natural
Size Large
Type guardian serpent, guardian serpent
Flags Actual spells
See invisible
Speaks
Spellcaster
Warm-blooded
Serpents are distinct and rare members of scaly society. They are light and swift like snakes, yet also intelligent like nagas. Their lack of hands, together with an extreme sense of duty, makes them renowned guardians. It is said that a guardian serpent would rather die in battle than leave anything to an intruder.

Useful Info

Guardian serpents are dangerous support units which aid their naga and salamander allies. Although capable of dealing moderate poison damage on their own, their real danger lies in their ability to blink multiple nearby enemies into the spaces adjacent to you, immediately surrounding you. They are fairly common in the lower portions of the Snake Pit, and make rare appearances in the Vaults and the Depths.

Spells

Spell set
Slot1 Venom Bolt (3d13)
Slot2 Slow (50% success rate when MR=32)
Slot3 none
Slot4 none
Slot5 Blink Allies Encircling
Slot6 none

Tips & Tricks

  • Standing in narrow hallways or up against corners will limit the number of spaces around you, limiting the number of foes a guardian serpent can surround you with at once. Ideally, however, you can kill the serpent before it has a chance to do so. Of course, axe-specialists may welcome the opportunity to buff themselves and then cleave through 7 enemies at a time.
  • Characters with low magic resistance may wish to don an amulet of stasis to avoid being slowed right before a particularly vicious battle.

History

Prior to 0.14, they knew Teleport Other and Minor Healing in place of Blink Allies Encircling.