Seraph

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Version 0.14: This article may not be up to date for the latest stable release of Crawl.

For a list of all holy monsters, see list of holy monsters.

seraph ASeraph.png
HP 187-236
HD 25
XP 5773
Speed 10
AC 10
EV 20
Will Immune
Attack1 25 (hit: plain)
Attack2 10 (hit: plain)


Resistances rF+++, rElec,
rPois+, rN+++,
rRot, rDrown,
rHoly
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Holy
Size Medium
Type angel, seraph
Flags Fighter
Flying
Glows
See invisible
Speaks
Silence immune
The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the good gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.

“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple.
Above it stood the seraphims: each one had six wings; with twain he covered his face, and with twain he covered his feet, and with twain he did fly.
And one cried unto another, and said, Holy, holy, holy, is the LORD of hosts: the whole earth is full of his glory.”
-KJV Bible, Isaiah 6:1-3.

Useful Info

Seraphim are flying holy beings, the rugged, upgraded version of angels. Like angels, they can heal themselves over time, but this rarely makes much difference in combat. They have a massive HP pool on par with some of the beefier uniques in the game, and always generate with a highly-enchanted flaming great sword and either pearl dragon armour or fire dragon armour. They are extremely rare, only appearing on holy-themed Pandemonium floors, and only one may generate per floor.

Spells

Spell set
Slot1 none
Slot2 none
Slot3 Minor Healing (2d12)
Slot4 none
Slot5 Minor Healing (2d12)
Slot6 Minor Healing (2d12)

Tips & Tricks

Worshipping a good god (Zin, the Shining One, or Elyvilon) may cause it to calm down and become neutral towards you.

As this monster is solely encountered in holy-themed Pandemonium, it is worth noting that an extremely resilient, normal-speed monster with only melee damage is not much of a threat compared to its level companions, such as pearl dragons. Even undead and demonspawn characters can deal with it relatively safely, as it has no holy damage output. Fire resistance certainly helps though.

History

In 0.15, Seraphim (and all other holy creatures) will no longer be potentially neutral toward worshipers of good gods.