Ettin

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ettin CEttin.png
HP 50-84
HD 12
XP 1129
Speed 10
AC 9
EV 4
Will 40
Attack1 45 (hit: plain)
Attack2 45 (hit: plain)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, ettin
Flags Speaks

A user has suggested the deletion of this page. Reason: Replaced by Template:Two weapons flag


Warm-blooded
A two-headed giant, stronger than most, and able to land devastating blows left and right with its two huge weapons.

“But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying:
‘Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.’”
-Joseph Jacobs, _The Red Ettin_

For a list of all giants, see list of giants.


Useful Info

An ettin is basically a somewhat squishier stone giant that hits twice. They dual wield giant clubs, giant spiked clubs, or great maces (sometimes branded), giving them an attack that in theory can deal more damage in melee than any other monster save Antaeus or Tiamat. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both clubs connect. They can be found in the deepest portions of the Dungeon and the Vaults.

Tips & Tricks

  • Ettins are not complicated opponents; they move into melee range and crush you as best they can. If you can move faster than average, kiting them is easy. If you have any skill with Hexes, disabling them works just fine given their mediocre magic resistance. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine (and if you're playing a brute melee character, don't be too worried; if you can slay a stone giant, you can slay an ettin).