Spriggan druid
For a list of all spriggans, see list of spriggans.
spriggan druid i | |
---|---|
HP | 29-59 |
HD | 11 |
XP | 725 |
Speed | 10 (move: 60%) |
AC | 2 |
EV | 18 |
Will | 100 |
Attack1 | 18 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | spriggan, spriggan |
Flags | See invisible Speaks Warm-blooded |
A spriggan whose connection with the birds and the beasts is exceptionally strong. Revelling in nature, these protectors of forests are the doom of anyone who so much as snaps a twig. |
Useful Info
Spriggan druids are deadly spriggan spellcasters whose powers are dependent upon the forests which they guard. They can deal irresistible damage to you each turn you spend adjacent to a tree, blast you with irresistible Conjurations, and summon savage wildlife from elsewhere on the floor to come to their aid. On top of that, upon death, all animal-intelligence monsters able to see it fall are healed and buffed to deal more damage. They can be found in the Swamp, accompanying the Enchantress, or in spriggan-themed vaults, such as the occasional spriggan forest found on Lair:8 (or 7).
Variant Spriggan Druid
You may encounter young spriggan druids while exploring the spriggan forest vault on Lair:8. These are somewhat less durable than the mature versions, but are still capable of casting any of a mature druid's most deadly spells.
A junior member of the order of spriggans sworn to protect nature. While less dangerous than the elders, this one is perfectly capable of dealing with trespassers like you. |
Spells
Spell set I | ||
---|---|---|
Slot1 | Stone Arrow (3d18) | Wizard flag |
Slot2 | Awaken Forest | Wizard flag |
Slot3 | Druid's Call | Wizard flag |
Slot4 | Minor Healing (2d5+3) | Emergency flag, Wizard flag |
Tips & Tricks
- Fighting a spriggan druid within its forest can prove fatal, as their Awaken Forest spell will cause you to take damage every turn you spend adjacent to a tree. If possible, lure them out and fight in a clearing, or burn the forest down first with powerful Fire Magic.
- Druid's Call immediately teleports several animals from elsewhere on the floor to the druid's aid. On Lair:8, this often includes death yaks and hydras. If possible, try to kill off the entire population of a floor before engaging a spriggan druid, strongly consider fighting them from a distance, and do not simply Tab combat them; you'll want to react to the reinforcements quickly.
- They're fragile enough that a heavy initial assault can take them out before they have time to summon allies. Try to take them out quickly to avoid complicating matters with reinforcements.
History
Prior to 0.14, spriggan druids knew Sunray and Haste Plants in place of Stone Arrow, and they did not buff nearby animals upon death.
Prior to 0.13, they had Summon Caniforms in place of Druid's Call and Haste Plants.
Spriggan druids were added in 0.7.