Pandemonium lord

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Revision as of 06:09, 21 December 2012 by Ion frigate (talk | contribs) (1 revision: giant and large monsters. that should be all of them)
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Version 0.10: This article may not be up to date for the latest stable release of Crawl.


pandemonium lord &Pandemonium lord.png
HP 100-250
HD 10-30
"-30" can not be assigned to a declared number type with value 10.
XP 5027
Speed 7-24
"-24" can not be assigned to a declared number type with value 7.
AC 13
EV 14
Will 26
Attack1 49 (hit: Randomly branded)


Resistances random
Vulnerabilities none
Habitat land
Intelligence High
Uses Open doors
Holiness Demonic
Size Large
Type pandemonium demon, pandemonium demon
Flags Fighter
Spellcaster
Speaks
Evil
Powerful demons inhabiting the endless halls of Pandemonium, each is different, with its own set of strengths and weaknesses.

Useful Info

Pandemonium lords are powerful semi-random demons that rule over Pandemonium, slaughtering any who invade their realm and chasing after you in the Dungeon once you've acquired the Orb of Zot. While they all have a few things in common (negative energy immunity, brutal spell lists, branded attacks), they are generally very unpredictable; Pan lords have randomly generated names and appearances, 10-30 HD, 100-250 HP, 10-24 speed (reduced to 7-17 when escaping with the Orb or when tested in the Arena), random resistances/immunities, random melee brands (including Distortion), and spell lists that can include the following:

When found in Pandemonium, there is usually one Pan lord per floor. They may be wandering the floor or hiding in randomly placed vaults. Depending on which vault you find, there is either an 11.1% or 100% chance of there being a demonic rune inside (assuming you don't already have one). When found during your ascent with the Orb, Pan lords will spawn like normal enemies, making it entirely possible to run into two or more on a single floor.

Uniques

There are four unique, fixed Pan lords: Mnoleg, Lom Lobon, Cerebov, and Gloorx Vloq, respectively guarding the glowing, magical, fiery, and dark runes. Only Cerebov has loot. The game will alert you when you enter the realm of one of these lords; you can check the milestones to see which lord's realm you have entered. Be careful: if you leave the level before getting the rune (except through banishment), you will not be able to get the rune that game, and thus cannot do an all-rune ascension.

Tips & Tricks

  • Killing them quickly is entirely appropriate, especially when facing multiple lords at once. Since you have no idea what kind of spells they'll be casting, assume the worst. Haste, Berserk, and the most powerful Conjurations you know are entirely in order.
  • Maxed out fire and cold resistance help take some of the sting out of their storm spells, but not much. Torment resistance is also highly recommended, but you'll probably have that by this point. More unusually, be prepared to wipe out their packs of eye-type monsters as quickly as possible: getting paralyzed by giant eyeballs, having your MP reduced to 0 by eyes of draining, and being mutated by shining eyes is a miserable, and usually lethal, experience that you can't really defend against except through overwhelming offense.

History

Prior to 0.9, demonic runes would continue to spawn even if you already had one, allowing for truly ridiculous high scores.