Quasit
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
| quasit 5 | |
|---|---|
| HP | 9-20 |
| HD | 3 |
| XP | 45 |
| Speed | 13 |
| AC | 5 |
| EV | 17 |
| Will | 10 |
| Attack1 | 3 (bite: drain dexterity) |
| Attack2 | 2 (claw: drain dexterity) |
| Attack3 | 2 (claw: drain dexterity) |
| Resistances | rF+ rC+ rPois+ rMiasma rN+++ rTorm |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | Human |
| Uses | Open doors |
| Holiness | Demonic |
| Size | Small |
| Type | quasit, quasit |
| Flags | |
| A cowardly little demon with a long, viciously pointed tail. Its sharp claws are coated with a venom that stiffens muscles.
“You’ll have to pay double reckoning; ’tis only fair you should pay for your dexterity.” |
Useful Info
Quasits are fast and annoying tier-5 demons whose attacks drain your dexterity. They've got high evasion and a wide variety of resistances, making it difficult for low-level characters to defeat them without taking some stat damage. They are one of the few demons you can encounter naturally in the upper floors of the Dungeon.
Tips & Tricks
- Iskenderun's Mystic Blast ignores resistances, so it's perfect for the quasit, and Magic Dart is an option if you don't have Mystic Blast yet (though their AC will make it a slow process). Earth Magic like Stone Arrow or Sandblast can also work. If you only have fire and cold damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable.
- Quasits have low magic resistance, which makes them good targets for wands of paralysis and disintegration or Hexes.