Vampire knight
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
For a list of all vampires, see list of vampires.
vampire knight V | |
---|---|
HP | 47-96 |
HD | 11 |
XP | 1350 |
Speed | 10 |
AC | 19 |
EV | 7 |
Will | 80 |
Attack1 | 33 (hit: plain) |
Attack2 | 15 (bite: vampiric)
|
Resistances | rC+ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | vampire, vampire |
Flags | Fighter Evil See invisible Unbreathing Speaks Warm-blooded |
A powerful vampire noble who complements its combat prowess with dark magic. |
Contents
Useful Info
Vampire knights are a tougher form of vampire, with a much more powerful melee attack and a more dangerous spell list. If they manage to find a heavy weapon, they can deal impressive amounts of damage. They can be found in the Crypt and the Depths, usually with a couple of phantasmal warriors. Also, you can sometimes find a couple of them guarding the rune in the Swamp.
Spells
Spell set I | ||
---|---|---|
Slot1 | Blink Close | Wizard flag |
Slot2 | Paralyse | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Invisibility | Wizard flag |
Slot5 | Vampiric Draining (4-30) | Wizard flag |
Tips & Tricks
- The biggest danger in fighting vampire knights is if they manage to paralyze you, though decent willpower will make this unlikely.
- An invisible vampire knight can deal gruesome amounts of damage quickly, particularly for evasion-based characters or lightly-armoured casters. Don't neglect see invisible when you think one is near.
History
- Prior to 0.26, all vampires could smell blood.
Categories:
- 0.27 articles
- Hit type
- Plain flavour
- Bite type
- Vampiric flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Fighter
- Evil
- Evil monsters
- See invisible
- Unbreathing monsters
- Speaking monster
- Warm-blooded
- Monsters
- Spellcaster