Orc warrior
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
orc warrior o | |
---|---|
HP | 18-38 |
HD | 4 |
XP | 132 |
Speed | 10 |
AC | 9 |
EV | 10 |
Will | 20 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | orc, orc |
Flags | Fighter Speaks Warm-blooded |
An experienced, armoured and well-armed orc soldier, able to command a small mob of its fellows. |
For a list of all orcs, see list of orcs.
Useful Info
Orc warriors are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons such as great swords and glaives. They are found throughout the Dungeon, starting as early as D:3, and are especially common in the Orcish Mines.
Tips & Tricks
- Don't think an orc warrior is just an orc in scale mail. Orc warriors are one of the deadlier melee fighters in the early Dungeon. They can take out frail characters in 2-3 hits, and even a melee fighter can have trouble.
- They can also come with nasty ranged weapons. An orc warrior with an arbalest does up to 36 damage from full screen range. Boomerangs and even stones can hurt a lot.
- Definitely try to avoid facing multiple orcs at once. Uses corridors / hallways to your advantage. Remember that orc priests can smite you past other orcs, even in a hallway.
- Orc warriors are standard, average speed melee enemies with few resistances. The following can work well:
- Hexes and other sorts of statuses. Tukima's Dance gets rid of their weapon, while Mephitic Cloud will cause the orc to be a bigger threat to its allies. For non-casters, wands work well. A wand of polymorph will get rid of their weapon and armour (just watch for the new form). A few successful uses of a wand of mindburst will work, bypassing any armour it's wearing. Curare darts work great, too.
- For summoners, Summon Guardian Golem usually can take out the orc (and whatever's behind) in 1-2 blasts.
- Most damaging spells work well on them, though staying in melee range can be risky. Spells like Swiftness and Blink can be used to get out of attack of opportunity range. However, due to their high AC, spells like Magic Dart and Sandblast have a hard time of hurting warriors.
- If nothing else, running away works just fine. Just don't be confused by an orc wizard on your way back.