Bunyip
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
| bunyip x | |
|---|---|
| HP | 52-107 |
| HD | 12 |
| XP | 1233 |
| Speed | 15 (Atk: 450%) |
| AC | 6 |
| EV | 10 |
| Will | 60 |
| Attack1 | 40 (claw: plain) |
| Attack2 | 40 (claw: plain) |
| Attack3 | 40 (claw: plain) |
| Resistances | rPois+ rDrown |
| Vulnerabilities | None |
| Habitat | Amphibious |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Large |
| Type | bunyip, bunyip |
| Flags | Warm-blooded |
| A flesh-eating beast that uses its five long limbs interchangeably. It moves with alarming speed, but must pause to reorganize itself after each attack. Its distinctive screams carry far and wide. |
Useful Info
Bunyips are fast-moving, slow-attacking monsters found in the Swamp. While they can do gruesome damage in melee, they must rest for around 2 turns after each set of attacks.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Warning Cry | Vocal flag, Breath flag |
Tips & Tricks
- Avoiding bunyips is often a tricky proposition; the Swamp's watery terrain makes it difficult for any non-merfolk to escape. Combining a potion of flight (or natural flight) and a potion of haste will give you enough space to escape, or you can open a gap with a scroll of blinking or Passage of Golubria.
- Due to their exceptionally slow attack speed, bunyips often won't follow or attack you if you take some stairs to a different floor.
- Bunyips have only moderate willpower for this stage of the game; Hexes or disabling wands can prove useful. Unfortunately, their resistance to poison makes curare darts ineffective.
- Think of bunyips as good practice for fighting any juggernauts you might see later on -- they share the same speed and attack mechanics, and even the same maximum damage.
Trivia
Bunyips are creatures from Australian Aboriginal mythology.
History
Bunyips were added in 0.26.